Welcome to another Developer Update. By now version 29.1 should be appearing in your app stores, and we encourage you to grab it as soon as you can. There are some some pretty big changes on the way, so let’s dive right in and explore them.
The first thing you’ll notice after updating to the new version is that the layout has changed quite significantly. There are a number of changes that have happened, but the most obvious is the moving of the ‘WAR’ button up to the new scrolling game mode window. Within this you will be able to swipe between different modes, starting with Casual Mode. This is the game as you currently know it; you can play games, collect skulls and victory packs, and try out your deck against others in a non-competitive manner, but swipe to the right and you will find the all-new Ranked Mode (once it is enabled. More on this later).
The ‘Free Pack’ has been moved to the Objectives window to make some room
Ranked
In Ranked Mode, we’ve introduced some famous locations from the Warhammer 40,000 universe for you to fight across. You will play against other players to earn trophies and progress through the galaxy as you make your way to Terra, with each planet or landmark having Sectors for you to reach. Each Sector has its own reward for you to claim.
Ooh, shiny! (Also note that these numbers aren’t necessarily representative of what you might see when Ranked Mode launches!)
Ranked Mode will run in seasons, and at the end of the season you will earn a prize based on the number of total trophies you have obtained, after which your trophies will be reduced by 50% ready for the next season allowing for each season to remain competitive. The higher the finish, the greater the prize! Your total trophy count is determined by the highest four Faction scores, so if you start to run into some tougher opponents with your current deck then you can simply try another faction to increase your total!
Tapping your trophy count will show each Faction’s current standing and the four that current make up your Total Score.
Testing, testing…
Ranked Mode is a pretty significant change for the way in which players will interact with Combat Cards, and as such this first season will be considered a ‘beta’ season and we may need to tweak numbers and visualisations based on feedback and data. We already have a number of improvements we’re planning to make ahead of the next season, including making it easier to track your current progression, but we look forward to hearing your feedback through the usual channels.
Ranked Mode will be enabled early this week in preparation for the beta season.
Buffs & Debuffs
As mentioned in the previous Developer Update, we have made a change to the way that buffs and debuffs work in order to remove the previous diminishing returns mechanic in favour of a system that makes more sense at-a-glance. To assist in this, we’ve redesigned the bars that you see during the battle. Instead of filling up to the top and then seeming to continue up to an unseen limit, the graphical effect will now wrap over itself once it reaches each 100% to a maximum of 300%. Hopefully this visual effect will make tracking your buffs even easier.
Known Issues
- The ‘Tyranid’ faction button is almost impossible to select on the Collection screen
- The 10% damage reduction on the Taunt trait does not work correctly
- Campaign energy can sometimes not refresh visually for players
- Notifications not available for some players, and some specific notifications are not appearing
- Occasional delay for certain features being accessible (Kill Pack, Campaign etc)
- Players sometimes receive an ‘Object reference not set to an instance of an object’ error message, blocking progress
- Some Warlord special rules don’t trigger when the Warlord itself should trigger it
- App minimise bar on some devices does not go inactive
- Minimising the app during deployment can lead to some cards getting stuck
- Some purchases blocked after an item has been purchased separately
Coming Next
As well as improvements to the Ranked Mode ahead of the second season we know there are certain features that players are anxiously waiting for that we will be working on, as well as things we haven’t yet revealed. We’ll have more news on plans for what’s coming next early in the new year. In the meantime, the whole Combat Cards team would like to pass on their thanks for your support of the game so far and we all look forward to bringing you more awesome features in 2020!
Head over to our in-game forums, r/WarhammerCombatCards, and Discord for discussion and let us know what you think of the new features!
You can also get in touch via our Facebook page, leaving a comment here, or mailing [email protected].
See you on the battlefield!
Great blog !!! & just in time for Christmas, yey ! Thanks for all your efforts & look forwards to trying these new features out over it. Also please keep ‘Known bug issues’ in blog posts, as this is a handy way for us to keep on the on top which is known or not & maybe stop hassling you with tickets. 😉
Have a good Christmas & happy New Year !
New to the game and really digging it. Nice work!
Awesomeness. Love the game and living the blogs. It’s been really interesting and satisfying watching this game grow. Excellent work to your team
Keep working !
Good job…
Such a good surprise! This is christmas before christmas!
Hi Stu,
Assuming more details will come in a blog post, but wasn’t sure if we’d have any more information prior to the start of ranked mode, or if we’re diving in head first.
Some things that are unclear is if we’ll need to be concerned about making defensive decks or fear losing trophies, or if trophies can only be lost if we lose an attack.
It seems based on the screenshot that we’ll be progressing up through higher arenas, and based on post 92 there will be a top level. I was unclear how the different factions play into things as it mentions total score will be top 4 combined, but were there reasons to play as all factions (certain mission unlocks on the climb?)
Thanks for any information.
Nice additions!