The new season will start on Monday, February 16th.
From the darkness of the night, we sail deep into the Void with this month’s Corsair season. With the start of the Maelstrom event, we’ve got two sets of corsairs on the horizon, but this Season will be primarily focused on the Aeldaru, although that’s not to say we won’t hear from the Red Corsairs at all…
Before we jump into the card changes there’s a general change to Ranked that is rolling out this Season. We’ve heard the feedback that there are too many arenas with modifiers, and that they are too oppressive when combined with Enhancements.
So, moving forward only the Dark Cells will have a modifier, and it is now set to only a +10% bonus.
By setting modifiers just to the Dark Cells players should be able to climb to that point without hitting any major walls. But when competing for a leaderboard spot, we have a more competitive space that is noticeably, but not overwhelmingly, more challenging.
We think this makes the most sense, and in line with what you’ve been asking for, so we’ll be keeping an eye on the effect it has. We’re keen to keep modifiers in place in the Dark Cells, but are not looking to add them back to other arenas any time soon. Where the Dark Cells modifier settles at, and whether there are more interesting things we can do with it going forward we’ll have to see!
And now let’s get into this Season’s Warlord changes:
Warlord Changes:
Tank Commander Ackerman
Cadian Leman Russ Commander
Position: 73rd | Winrate: 60.7% | Playrate: 0.1%
-5 Cost
Armoured Assault: Friendly Vehicle cards take [75% -> 90%] less damage during your turn.
While the Servants of the Emperor are best placed to put together a full Vehicle deck, the big guns come at a big cost. As such we’re reducing Ackerman’s cost by a decent chunk to allow a bit more flexibility. On top of that the damage reduction is very strong, but potentially circumstantial, so we’re upping the damage reduction to nearly a full 100%. Ackerman is noticeable the lowest this season, and so we’re going on the heavy side for a buff this season.
Imotekh the Stormlord
Phaeron of the Sautekh Dynasty
Position: 72st | Winrate: 71.6% | Playrate: 0.6%
-6 Cost
Lord of the Storm: When one of your friendly cards Readies, a random enemy card loses [-20 -> -30] Wounds.
Imotekh is one of the original Warlords, and while for a long time one of the favourite Necrons, he’s showing his age. While we are not able to give him a full rework, upping the damage to closer to other damage effects Warlords should help make a noticeable difference. On top of that he is very expensive compared to the other Warlords, so a good points decrease should open his deckbuilding much further.
Buri Aegnirssen
Thrice-devoured
Position: 69th | Winrate: 72.2% | Playrate: 0.3%
Unhinged Vengeance: If a friendly card takes damage from an attack, and survives, it immediately readies at [100% -> 200%] (up to a maximum of 6 times per turn). Additionally the first time this Warlord would be killed it instead heals for 50% of its base Wounds.
Buri has the potential to be overwhelmingly destructive, so we may have over tempered his readying effect. It may be that while on paper (and initial test) the ability to punch out with nearly a full ready bar each turn was possible, in practice, the “if it survives” clause is enough to significantly hold him back. As such we are giving a major buff to the ready, given his low position, and will see how much that can swing the meter.
Nekrosor Ammentar
The Triarch’s Punishment
Position: 1st | Winrate: 86.7% | Playrate: 2.4%
Prophet of Destruction: This Warlord takes [25% -> 15%] less damage for each other friendly card in play. In addition, whenever this Warlord destroys an enemy card, permanently increase the attacks of all friendly cards by 20%.
The Nekrosor has come out swinging, with an impressive play rate and win rate in his debut season. While the quoted winrate above is only for battles in the Dark Cells, he has already broken the top 5 across Terra and above too. His play rate is also very high which is great to see. There is potential justification to do further nerfs, since he will only get more powerful as he is levelled, but given his age we’re changing just one part of his rule, the damage reduction. Given he needs to lead from the front, reducing his survivability should increase the risk factor, as well as by default effect the other part of his rule too.
Bodyguard Changes:
With the Warlord Changes out the way here are the changes to the bodyguard for the Necrons. We’ve got a good pool of Necron cards getting buffs across the roster, mainly with some notable points decreases to some cards in the 30-40pts range that struggle to find a spot, as well as a buff to several overlords not seeing much play and a minor rework to two of the Destroyers making them much more aggressive.
Alithir Quicksilver – Drukhari Hellion
+12 Range
Aileer Kyldroth – Striking Scorpion Exarch Aspect Warrior
+4 Melee, +2 Range
Phyllistra Dystari – Warp Spider Exarch Aspect Warrior
+20 Wounds, +3 Melee, +3 Range
Eärandil Bechareth – Swooping Hawk Exarch Aspect Warrior
+2 Melee, +2 Range
Fian Bhanlhar – Dire Avengers Exarch Aspect Warrior
+10 Melee
Sykil – Lhamaean
+5 Wounds, +5 Melee
Vypus – Sslyth
+10 Wounds, +5 Melee, +3 Range
As well as the regular Aeldari changes for this season, there’s a small correction in place for a card that went out with incorrect stats:
Corrected card:
Spinecrusher – World Eaters Dishonoured
-75 Wounds
Spinecrusher went out with over 120 additional Wounds, but since this has been missed for some time now, and has been in player collection and upgraded, were only partially correcting the mistake, leaving him still slightly overstated, but not to the same degree.
Finally the following cards have been added to the general pool!
Cards Added to the General Pool:
T’au
ByahmAhk Krrah
Krootox Rider with Tanglecannon
Servants of the Emperor
Jokaero
Weaponsmith
Space Marines
Lord Kaldor Draigo
Supreme Grand Master of the Grey Knights
Grand Master Santor
Grand Master in Nemesis Dreadknight
Brother Tydes
Grey Knights Purifier
Lushian Cybaddas
Grey Knights Brotherhood Librarian
Arvann Stern
Grey Knights Brother-Captain
Brother Astokar
Grey Knights Battle Brother
Brotherhood Champion Beliaros
Grey Knights Brotherhood Champion
Jorin the Berserker
Space Wolves Wolf Guard Battle Leader
Wulfgar Trollbane
Space Wolves Wolf Guard Terminator
Brother Isulf
Space Wolves Grey Hunter
Olaf Stormhowl
Space Wolves Rune Priest
Fellhammer
Space Wolves Stormfang Gunship
Kargir Icefang
Space Wolves Wolfguard Headhunters
Varald Orksbane
Blood Claw Pack Leader
Torfin Blackhelm
Space Wolves Wolf Priest
High Marshal Helbrecht
Chapter Master of the Black Templars
Brother Boremann
Black Templars Redemptor Dreadnought
Marshal Siguard
Black Templar Marshal
Ancient Paragund
Black Templars Crusade Ancient
Execrator Gervaht
Black Templars Execrator
Sword Brother Stabian
Black Templar Sword Brethren Castellan
Sword Brother Tovarus
Black Templar Primaris Sword Brother
Initiate Emrik
Black Templar Crusader Initiate
Neophyte Koeller
Black Templar Neophyte
Erasmus Tycho
Blood Angels 3rd Company Captain
Chaos
Lord Felthius
Lord of the Tainted Court
I feel like so many of the abilities of the Space Wolves don’t make sense.
Ulrik and Arjac both should have big game hunter. Murderfang should have deathblow.
Why did we get a second Logan?
Should have updated the art and abilities. Like, outflank and Fear make more sense based on new Logan anyhow.
Angron still untouched? Poor decision in my opinion. Totally overpowered and a thoroughly misserable deck to play against when approaching as free to play.
I did not understand. Do developers want us to not drop nekrosor at the start and play without warlord rule (so you made another boring warlord “put me in the end and maybe I win”)? Or still put it at the start but receive 40% more damage than before (ouch) and pray to RNG gods? If you wanted to nerf it then just nerf its scaling so it could not overscale glogutrox. Reduction scaling from 20% -> 15% immediately cause automatic lose to this nurgle warlord in dead cells (which is popular). What will cause drop in win rate. Nekrosor already could be killed by aggressive warlords (like magnus) in dead cells. Or focused by deadshot. Now it’s instant lose against chaos primarchs. How it’s possible to fight Angron in dead cells now? It would lose a lot of popular decks now.
I spoke a bit with my clanmates about nekrosor and it looks like that most top players play with 4 healers in the deck (plus nekrosor). I played with 2 and it was enough for 5k necron rating. So it looks like new “design” rotates around this decks. You should play with 4 healers (with monolith ofc) or your warlord would be dead because it would not possible to survive with new changes otherwise. As I said before it would be better to nerf scaling (15% or 10%) so it would be possible to play as with mass healers or with other fighters. Current change looks dumb and punish players who play not “proper” legendaries.
Nerfing Necrosor because… Someone with money bought him, buffed him, and is winning? Are you serious? So they don’t want to cut Angron, but they do want to cut someone who hits the board late and becomes useful to the deck and isn’t publicly available.
They’re so happy about introducing new cards for Logan, Helbrecht, and Titus, but in Uriel’s case, it’s just a reskin and some ideas for a similar card to be used as a Warlord. Who’s got such brilliant ideas? It’s time to cut him.
我是一個來自台灣的玩家
我主要修煉綠皮跟星際戰士
對於死靈的改動我是基本上沒有什麼看法
畢竟我在天梯打進前十名還沒遇過任何一個讓我覺得棘手的死靈
甚至現在舉行的PVP也沒看到有人玩死靈
對於死靈的改動我是覺得沒有差別但是對於惡魔尤其是安格隆我很有意見
我現在基本分數超過3900一定會遇到一場安格隆他的搭配三個補血一個全能力滿等的安格隆
不管我怎麼分配怎麼思考都沒辦法打贏這已經不是戰略戰術問題
而是運氣問題有遇到安格隆直接投降-60分沒遇到安格隆+40分
這個惡魔原體真的是做壞了官方最好審視一下自己做壞的問題
最起碼要讓萊昂的能力進行強化到可以跟安格隆打對台還不會輸的程度
不然遊戲發展也超過四年了不可能連這種基礎你們也不知道
順便我也想提一下關於活動戰役的問題失敗一次就直接失去挑戰LV20的資格這點太白癡了
要知道很多人就是打天梯被+20%的機制噁心到不爽打才只打活動戰役
然後你們又設計能輸掉一次分數永遠卡死19000不可能突破上去這對玩家來說是一個打擊
對於以上兩點做壞的角色還有戰役機制麻煩在做更動
不然我今後不會在花錢在你們的遊戲上