The new season will start on Monday, February 17th.
Greetings, citizens,
With the end of Warp Spider Season, we find the Aeldari are followed by their most insidious foe, the followers of Slaanesh. Most prominent among them are the Emperor’s Children. With a brand new army (at least as rulesets are concerned) it is great to be able to get Fulgrim’s sons more heavily into the game as they arrive on the tabletop.
This Season’s adjustments are therefore focused on the followers of Chaos, as well as a follow-up on the adjustments to lower-cost Berserk cards, and a buff to the Silent King.
So let’s get stuck in!
Balance Changes:
Chaos
Sibliss – Daemonette of Slaanesh
+2 Cost, +25 Wounds, +15 Melee
While a Daemonette is by no means a powerful model, nor among the greatest servants of She Who Thirsts, it is nonetheless a daemon, and therefore a significant threat to your average mortal. With this in mind, Sibliss was a bit at odds as one of the cheapest available Chaos cards. With a 2pt increase, they get a significant bump to both Wounds and Melee, while still fulfilling the role as one of the cheapest available Taunt cards for the faction.
Mistress Azaela – Infernal Enrapturess of Slaanesh
+14 Ranged, +6 Melee
The Enrapturess has sat at a spot that has left it easily overlooked, which is less than ideal, especially given its status as an older Epic. While the Enrapturess has no issues on survivability with high Wounds and a secondary trait of Fear, the damage output was somewhat lacking. We’ve now fixed this with significant buffs to both attacks. Additionally, as a Ranged primary card, there are less good options for powerful Chaos ranged builds, but the influx of new Emperor’s Children cards should help expand this roster, and Azaela now sits as a tempting, and thematic, support card for a cacophonist host!
Lucius the Eternal – Emperor’s Children Champion
+9 Melee
Lucius is a standout champion for Slaanesh, and the Emperor’s Children, and while already a viable option, a little extra buff couldn’t hurt! The peerless swordsmen narrows even further the list of opponents that can go toe to toe with him!
The Masque – Infamous Herald of Slaanesh
+11 Melee
While we await the inevitable re-emergence of Fulgrim from the Warp, we need a figurehead to lead the new wave of Slaaneshi warriors, and who better than the Masque. With lots of new toys to play with the Masque gets a strong Melee buff to make them a fair bit stronger in the event they take to the field.
Honoured Gor’zrak – Black Legion Possessed
+8 Cost, +40 Wounds
Level up increases scaled up
As mentioned, we’re picking up on lower-cost Berserk cards and giving them a bit of love. In fact, this season, all Berserk cards at 10 or less points are getting a glow-up. For Gor’zrak, we’ve upped his Cost, and Wounds to make the most of his Berserk rather than rework his identity. With his points increase, we’ve also upscaled his stats levels up by +2 per level, meaning he’ll end up at max level with an additional 54 Wounds and 15 Melee, which will make him much more threatening, as an elite Possessed Marine should be.
Corprax the Wall-breaker – Iron Warriors Havoc
+1 Cost, +10 Wounds, +10 Ranged
Quite apart from the flamboyant Emperor’s Children, Corprax the dour Iron Warrior is also getting a glow-up. As mentioned, the new cards should bring some life into Chaos Ranged builds, and as an older card Corprax is one expected to see more use. As it stands, he is woefully underperforming, so an all round buff at the expense of a minor Cost increase should do him some good.
Aeldari
Theskril the Flenser – Kabalite Crimson Duellist
Trait Change: Berserk -> Deathblow
Level Tree Changes: Level 4 and Level 12; Wounds -> Melee
The next of the sub 10pt Berserkers, “the Flenser” is getting swapped to Deathblow as well as changing two level upgrades from Wounds to Melee, making him much better suited to his new trait identity.
Necron
Szarekh – The Silent King
-10 Cost
The Will of the Silent King:
Ready value; 100% -> 125%
The Silent King is a very potent card, but with more Supreme Commanders available, and their more regular appearance in Ranked, his cost is prohibitive in a 200pt format. With this in mind we’ve brought his cost down to 100, to match the Primarchs, and also increased the value of his end of turn ready to help as well. While this may make him much more threatening in Apocalypse matches, there’s no reason this is a bad thing.
Servants of the Emperor
Sevora Devout – Death Cult Assassin
Trait Change: Berserk -> Poison
The final of our cheap Berserkers, Sevora is getting a simple trait swap from Berserk to Poison. We haven’t adjusted stats at this time, as the bulkier health pool is a big positive with Poison allowing for more chance to spread the trait around more widely. As a faction Servants of the Emperor do not have much access to Poison, so let’s see how this does for them.
Trooper 594-230 – Death Korps of Krieg Comms Specialist
Trait Change: Scout -> Outflank
A lot of the Kreig models have the Scout trait, and while that fits a lot of them, we’re swapping one here over to Outflank. This helps diversify the Krieg’s sub faction roster, and better represents their attritional nature.
Space Marines
Captain Darnath Lysander – Imperial Fists Captain
+20 Wounds
Trait Change: Shield -> Inspiring Presence, Inspiring Presence -> Shield
Finally, a simple change for Lysander. Inspiring Presence as a secondary Epic trait always falls a bit flat, since it does hit the maximum buff available, meaning any other Inspiring card is normally better. With this in mind, we’ve switched over the Shield and Inspiring in his profile. To compensate for the loss of several Shields we’ve bumping Lysanders health a little bit which should help offset this.
Cards added to the general pool:
Necron
Dynastic Decimator
Necron-Pylon
Orks
Droknog da Shiv
Goff Clan Ork Boy
Space Marines
Ulrik the Slayer
Wolf High Priest
Veteran Brother Romulus
Ultramarines Bladeguard Veteran
Otavio Ullitor
Ultramarines Primaris Captain
Brother Abraxus
Ultramarines Tactical Marine
Captain Cato Sicarius
Master of the Watch
Balthasar
Dark Angels Fifth Company Chapter Master
Turmiel
Dark Angels Librarian
Brother Tybael
Blood Angels Death Company with Thunder Hammer
Captain Karlaen
Blood Angel Captain in Terminator Armour
Brother Aghulo
White Scars Biker
Seglei Ghol
White Scars Scout Bike
Brother Mologhai
White Scars Khan on Bike
Tyranids
Specimen: LV-123-HV-Ψ
Hive Fleet Leviathan Carnifex
Chaos
Slobber
Beast of Nurgle
Steelspine
Iron Warrior Maulerfiend
Sevastus Kranon the Relentless
Crimson Slaughter Chaos Lord
Gnaxos Foultouch
Death Guard Malignant Plaguecaster
Clattercyst Squirmlung
Death Guard Noxious Blightbringer
ORKZ iz da BEST!
GITZ GET KRUMPED!
WWWWWWAAAAAAGGGGHHHHHH
A good balanced fair fight would be great
Really good idea to change the trait of a card that is already in the game for a while that some might have collected for its trait and not one of the other krieg-cards.
Common observed pattern.
never enuff.
there has to be a better replacement system to continue.
I have to purchase season pass to get more plasma to burn to get coins to upgrade cards.
I have to pay crazy amount of plasma or coins to get upgrades & get beaten in PVP Live Level3 because the cards that I spent all this “TIME &EFFORT” to build to be capped at level playing field.
why bother , it is no fun doing this day in and out, there is no fair replacement for coins or plasma.
I have come to a conclusion that there is no fun way to get plasma recharged or coins recycled & that what I have on deck right now is what I will ever have. Never enuff.
Awesome to see new cards in the pool. Sibliss change is going to be dicey for my decks since she always filled that last 3pts. Will have to see how that works out. Gonna be a good season for building.
Comment *Toujours aussi mal équilibré. La campagne est scriptée de bout en bout. Les combats sont dû à la RNG qui est complètement cassé mais les équipes de développement préfèrent jouer à Mario Kart que tester leur jeu. Toujours une honte. Des sujets comme le gain de plasma sur les cartes doublon esquivé, non vraiment, mieux vaut stopper là les guignols. J’espère que vous faites profiter de votre talent EXÉCRABLE à développer un jeu à vos proches sinon ce n’est pas équitable.
How would we get the new EC cards? Finished the event but they don’t seem to be in the pool. I hope they aren’t all pay to have except the legendary one
Dear “developers”
Your incompetence and complete disregard for any form of logic, solving the actual issues and bugs of the game as well as what the players that are actually spending money on the game want is making this less and less enjoyable. At this point I believe the only way to actually save this game would be for you lot go back to making sandwiches at whatever shady backwater gas station you were drafted from to fill some DEI quota and hand this over to people that are actual game developers.
Unkind regards,