Developer Blog
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Developer Update: Supreme Commander Angron
With Fulgrim’s recent arrival, it was only a matter of time before the next Daemon Primarch tore through reality, and with Skulls just around the corner, who else could it be but the Red Angel himself? That’s right: Angron is here. Angron is rage given immortal form....
Patch Notes 39.8
Greetings, citizens, Patch 39.8 is now live! A shift is coming, paving the way for Warhammer Skulls and the arrival of a bloodthirsty new Supreme Commander. Here’s what’s changing: Laying the foundation for the next Supreme Commander…blood will follow....
Developer Update: Card Tier Rework
Greetings, citizens, Today, we’re sharing some upcoming changes to the Card Tier system—the mechanic that controls when certain cards become available as players level up. Why We’re Making Changes The original purpose of the Card Tier system was twofold: To prevent...
Developer Update: Balance Changes and Angron Season
The new season will start on Monday, May 12th. Greetings, citizens, Chaos Season is well and truly upon us and we leave the sibilant seduction of Slaanesh we are sent crashing into the carefree carnage of Khorne! Yet another Daemon primarch takes the stage, and Angron...
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Design Blog 31: New card borders
While all the cool miniature artwork on our cards is provided by Games Workshop, the borders are created by us. Until now, every card in the game has been using the Space Marine faction border, but as you may have noticed, we recently added the Chaos border. Over the...
Design Blog 30: How Combat Cards fits into your hobby
Something a little different today, so apologies if this is a bit rambling. Some friends and I visited Warhammer World (Games Workshop’s HQ, miniatures exhibition, gaming hall and cafe) recently, and this got me thinking. Y’see, the venue was packed - there was a...
Design Blog 29: Faction drill down – Chaos
The Chaos faction includes cards from three ‘sub-groups’: Chaos Space Marine cards tend to be tough and and hard hitting, but with a points cost which reflects their power. They lean towards melee and psychic damage. Chaos Daemon cards are usually pretty cheap, but...
Design Blog 28: How we add new cards – part 2
Hi, and welcome to the second part of how new cards are added to Combat Cards. Although interrupted by last week's post on the Rank changes, the first part of this post talked about why we add new cards, so this time let’s go through HOW it’s done. Gaps First, once...
Design Blog 27: Rank changes and Objectives
Hi everyone, I’ve interrupted my own two-part discussion on how we add new cards to the game to talk about this week’s big game update. I’m doing so because it gives me the space to lay out the changes in detail, but also so I can talk about why we made them. ...
Design Blog 26: How we add new cards – part 1
This week’s topic is how we add new cards to the game, and why do it. This is a topic which crosses into a few different areas, so I’m going to split it over this and next week’s posts. Why First up, why do we add more and more cards at all? To be perfectly honest,...
Design Blog 25: Evolution of the card art
Each card in the game is made of two main elements - the miniature and what we’ll call the border (which includes the various icons and numbers for attack values, points cost, Wounds, etc.). Naturally, the miniatures are the stars of the show, because since their...
Design Blog 24: Faction drill down – Tyranids
In a way that’s sure to please the ever-evolving Hive Mind, the Tyranid faction is all about adaptability. They’re one of Combat Cards’ most balanced factions, able to do well at ranged, melee and psychic attacks. Attacks This means you can focus on just one of...
Design Blog 23: The Ghosar Dilemma
If you’re a designer on a ‘live’ videogame (as opposed to boxed, shipped-and-done game), then a lot of your time is taken up with questions that you can answer, but will never know if you chose the ‘right’ answer. As your seniority increases you become more and more...
Design Blog 22: Photogrammetry and scenery (warning – large image)
Before getting into this week’s blog, I just wanted to say thanks to everyone who checked out the game at Warhammer Fest last weekend. We had a great time, demoing the latest build, answering questions, giving away the exclusive Inquisitor Eisenhorn cards and...