Developer Blog

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Developer Update: Introducing Tank Commander Ackerman

Developer Update: Introducing Tank Commander Ackerman

Greeting Citizens! The latest Combat Card arrives to the rumbling of armoured treads just in time for Tanksgiving. An imposing card in its own right, as is to be expected from the Astra Militarum’s armoured division, Ackerman introduces a new Warlord archetype with...

Patch Notes 41.0

Patch Notes 41.0

Greetings, Commanders, Update 41.0 rolls out key fixes, UI improvements, and new tech that prepares Warhammer Combat Cards for upcoming features. This patch clears away several visual bugs, corrects campaign and mode UI issues, and builds the foundations for both Tank...

Developer Update: Legendary Bodyguard Enhancements

Developer Update: Legendary Bodyguard Enhancements

It’s been a while now since Enhancements arrived for Warlords, and we’re now expanding them to the wider Bodyguard roster, starting with Legendary cards. The new Enhancements are rolling out this Thursday (27/11), and with discounted rerolls for the first week!...

Developer Update: Balance Changes and Tanksgiving Season

Developer Update: Balance Changes and Tanksgiving Season

The new season will start on Monday, November 24th. Greetings, citizens! From the cursed resilience of the Death Guard we move to the impenetrable bulwark that is the Astra Militarums armoured tank divisions. Grinding forward, the Emperor’s wrath crushes the pestilent...

Latest News

Developer Update: v26.1

Greetings Citizens, and welcome to the first of what will be many updates detailing what has been going on with Warhammer Combat Cards. It's fair to say it has been a busy few weeks for the team following the global release of the game. We've been listening to...

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Design Blog 84: Global launch catch-up

Hi there. As we’ve just launched the game worldwide, I wanted to use this week’s blog to get new players up to speed, and give them and our veteran players a look at what we have planned for the game. Welcome If you’re reading this then I assume you’ve downloaded and...

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Design Blog 83: Upgrades, XP and wanting

  As I mentioned last week, I like to use these posts to let players know about changes we’re making to the game and - more importantly - to try and explain why we’re making them. I think the latter part is more important because players can understandably feel...

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Design Blog 82: The importance of ‘feel’

Long time readers will know that at Well Played Games we believe in being as open with players as possible. As part of that I often use these posts to call out current issues with the game, both to show that we’re aware of the issue and talk about why it’s present and...

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Design Blog 81: Improving Campaigns

It’s fair to say that the weekly Campaigns have proved extremely popular with players. We don’t know if this is down to the fixed, ‘battle against ever more difficult AI’ challenge, the tie-in to the Warhammer 40,000 lore, or because you can clearly see your wins...

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Design Blog 80: A Tale of 13(ish) Painters – Part 6

Hi, and welcome to the penultimate part of our painting challenge. If you've been following us you'll have seen that each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...

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Design Blog 79: Live updating new cards

Over the last couple of weeks you may have seen us adding Sister Amalia Novena and the Chaos Ogryn, Ordrogg, to the game. These appeared alongside other new cards, so to the public they seem just like anything we add to the game, but for us these were important...

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Design Blog 78: Back of card lore

One of the new features which you’ll see in the game’s next update is the ability to flip cards in your collection over to read more information on them. I’ve spoken about the feature before, but as that was a long time ago I thought I’d give some more insight into...

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Design Blog 77: Attending a Tournament

A few weeks ago my friend Nick and I took part in a Warhammer 40,000 doubles tournament at Warhammer World, and I wanted to write about the experience - specifically all the stuff ‘around’ the games themselves. To set the scene, this was a Throne of Skulls tournament,...

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Design Blog 76: A Tale of 13(ish) Painters – Part 5

Welcome to the latest entry in our painting series, where each month we paint 10 Power level of miniatures, ready for a final battle at Warhammer World. Unfortunately we had a lot of painting failures this month, and where I'd normally mention all the cakes this will...

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