Developer Blog
If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.
Recommended Must See
Developer Update: Votann Season
Greetings, citizens! Coming off the action-packed Anniversary season, we’re now diving into Votann Season—another exciting chapter! With the second wave of miniatures for the game’s newest faction, we’re seeing a surge of fresh content, including 10 new cards...
Patch Notes 40.2
Greetings, Commanders, Our latest update continues to refine your Warhammer Combat Cards experience, tackling gameplay issues and performance bugs. This patch resolves problems with the Fear status effect, fixes background responsiveness on mobile, and adds polish...
The 6 Year Salute: Honour, Cards, and Chaos
Six years. Hundreds of cards. Millions of battles. What started as a bold, digital reimagining of Games Workshop’s classic ‘Combat Cards’ has evolved into something far more: a living, breathing battlefield shaped by updates, chaos, and the passion of you, its...
Patch Notes 40.1
Greetings Commanders, Our latest update focuses on polishing your Warhammer Combat Cards experience, addressing visual bugs and gameplay fixes. This patch resolves issues with Enhancements in certain battle modifiers, cleans up UI elements, and squashes a few...
Latest News
Design Blog 104: Season pass design process – part 1
Rather than the traditional end of year look back at 2019, I thought I’d focus on the future by running through how I approach designing a new feature for Combat Cards. I’m going to use a ‘season pass’ as a case study for this because that’s what I’m working on right...
Design Blog 103: Faction catch-up: Space Marines
Welcome to part four of this series looking at each faction's stats from October 2019 and their card and damage distribution, win rate, popularity and so on. This week we're looking at the largest faction in the game, the Space Marines. As ever these stats only count...
Design Blog 102: Community challenge results
A couple of weeks ago we celebrated reaching blog post 100 by running a challenge for the community to find the Warhammer 40,000 reference we used to name 15 of our cards. We then extended the challenge by adding another 5 cards because you guys absolutely smashed the...
Developer Update: v29 – Ranked Mode
Welcome to another Developer Update. By now version 29.1 should be appearing in your app stores, and we encourage you to grab it as soon as you can. There are some some pretty big changes on the way, so let's dive right in and explore them. The first thing you'll...
Design Blog 101: Faction catch-up – Tyranids
Following the Chaos and Aeldari catch-ups, this week we're looking at how the Tyranid faction is currently fairing. As before, these stats only reflect 'normal' battles, and they cover any deck with a Tyranid Warlord, even if it also includes Ork or Chaos bodyguards....
Developer Update: Changes to Buffs & Debuffs
Welcome to another Developer Update. Normally we post an update on the blog whenever we release a new update to the game and detail the changes, but this time we decided we wanted to dig a little deeper into a change that has gone live today. As part of the balance...
Design Blog 100: Community challenge!
Update: As the community has completely smashed this challenge by finding all 15 references in less than half the available time, we thought we’d extend it and see if you guys can deal with some really obscure references. To that end we’re adding these five new cards...
Design Blog 99: New music tracks
The Combat Cards team is working on several areas right now: Adding new features, beginning with the seasonal ladders (more on these soon). Fixing issues and bugs, such as improving matchmaking and server issues when new Campaigns start. And polishing the game. This...
Design Blog 98: Faction catch-up – Aeldari
A couple of weeks ago I ran the first in a series catching up with each of our eight factions, using data to look at how the Chaos faction is getting on. This week it's the turn of the Aeldari, so don your fanciest Wraithbone hat, say something enigmatic and let's...
Design Blog 97: Poison and Regeneration traits live
A couple of weeks ago I talked about the new traits that we're adding to the game and why we're adding them. I'm pleased to announce that the first two of these traits will be rolled out on Monday / Tuesday next week, so their introduction doesn't disrupt a weekly...