Developer Blog
If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.
Recommended Must See
The Eggs Are Stirring: Easter Events
Across the void, something stirs within the brood nests. Deep beneath the battlefield, alien eggs crack open and the Hive Mind awakens. This Easter season, Warhammer Combat Cards erupts with events, rewards, and powerful new arrivals ready to swarm the battlefield....
Developer Update: Enhancement Rollout for All Remaining Rarities
We’ll shortly be rolling out Enhancements to all remaining Bodyguards. Epic, Rare, and Common cards will soon have Enhancements available, bringing every rarity in line with Warlord and Legendary cards. It’s been some time since Legendary Enhancements launched. That...
Developer Update: Introducing The Twin Lance
The Twin Lance, Scatterflare and Sunsear, touch down into Combat Cards! The dynamic pair encapsulates the battle theory of Mont’ka: getting close to your opponent and overwhelming them with intense short-range firepower. Their special rule also represents this where...
Patch Notes 41.4
Greetings, This update brings major preparations for the arrival of a new Warlord, along with an updated UI theme. Read on to see what’s new! New New T’au-themed UI implemented across the game. Added assets for an upcoming Warlord, including: Avatar Special Rule...
Latest News
Design Blog 102: Community challenge results
A couple of weeks ago we celebrated reaching blog post 100 by running a challenge for the community to find the Warhammer 40,000 reference we used to name 15 of our cards. We then extended the challenge by adding another 5 cards because you guys absolutely smashed the...
Developer Update: v29 – Ranked Mode
Welcome to another Developer Update. By now version 29.1 should be appearing in your app stores, and we encourage you to grab it as soon as you can. There are some some pretty big changes on the way, so let's dive right in and explore them. The first thing you'll...
Design Blog 101: Faction catch-up – Tyranids
Following the Chaos and Aeldari catch-ups, this week we're looking at how the Tyranid faction is currently fairing. As before, these stats only reflect 'normal' battles, and they cover any deck with a Tyranid Warlord, even if it also includes Ork or Chaos bodyguards....
Developer Update: Changes to Buffs & Debuffs
Welcome to another Developer Update. Normally we post an update on the blog whenever we release a new update to the game and detail the changes, but this time we decided we wanted to dig a little deeper into a change that has gone live today. As part of the balance...
Design Blog 100: Community challenge!
Update: As the community has completely smashed this challenge by finding all 15 references in less than half the available time, we thought we’d extend it and see if you guys can deal with some really obscure references. To that end we’re adding these five new cards...
Design Blog 99: New music tracks
The Combat Cards team is working on several areas right now: Adding new features, beginning with the seasonal ladders (more on these soon). Fixing issues and bugs, such as improving matchmaking and server issues when new Campaigns start. And polishing the game. This...
Design Blog 98: Faction catch-up – Aeldari
A couple of weeks ago I ran the first in a series catching up with each of our eight factions, using data to look at how the Chaos faction is getting on. This week it's the turn of the Aeldari, so don your fanciest Wraithbone hat, say something enigmatic and let's...
Design Blog 97: Poison and Regeneration traits live
A couple of weeks ago I talked about the new traits that we're adding to the game and why we're adding them. I'm pleased to announce that the first two of these traits will be rolled out on Monday / Tuesday next week, so their introduction doesn't disrupt a weekly...
Design Blog 96: Faction catch-up – Chaos
A long, loooong time ago I ran a series ‘faction focus’ blog posts, looking at how each played, their tactics, weaknesses and so on. As it’s been a couple of years I thought I’d revisit each faction over the next few months, alternating these posts with ‘normal’...
Design Blog 95: A Tale of 13(ish) Painters – the conclusion
A few months back Well Played Games ran their own version of the classic White Dwarf series ‘A Tale of X Painters’, with each of us trying to paint 50 Power / 1000 points in stages. The plan was always to end the series with everyone heading to Games Workshop’s HQ...