Developer Blog

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Patch Notes 41.1

Patch Notes 41.1

Greetings, Commanders, This update brings major preparations for the arrival of a certain new Supreme Commander, along with key fixes, visual improvements, and festive seasonal updates. Something powerful has been stirring behind the scenes… and the battlefield will...

Developer Update: Introducing Tank Commander Ackerman

Developer Update: Introducing Tank Commander Ackerman

Greeting Citizens! The latest Combat Card arrives to the rumbling of armoured treads just in time for Tanksgiving. An imposing card in its own right, as is to be expected from the Astra Militarum’s armoured division, Ackerman introduces a new Warlord archetype with...

Patch Notes 41.0

Patch Notes 41.0

Greetings, Commanders, Update 41.0 rolls out key fixes, UI improvements, and new tech that prepares Warhammer Combat Cards for upcoming features. This patch clears away several visual bugs, corrects campaign and mode UI issues, and builds the foundations for both Tank...

Developer Update: Legendary Bodyguard Enhancements

Developer Update: Legendary Bodyguard Enhancements

It’s been a while now since Enhancements arrived for Warlords, and we’re now expanding them to the wider Bodyguard roster, starting with Legendary cards. The new Enhancements are rolling out this Thursday (27/11), and with discounted rerolls for the first week!...

Latest News

Design Blog 92: Seasonal leaderboards – what, why and when

The Combat Cards team is working on a lot of different features, updates, improvements and fixes right now, so I’m going to share some of the work in progress over the next few posts, beginning with ranked mode. Loops Currently we have two game 'modes' - normal...

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Design Blog 91: Vengeance of Sekemtar and live-ops

I’ve talked about how we select cards to be Warlords and bodyguards before, but this week I wanted to focus on our Necron faction as an example of Combat Cards’ ‘live-operations’. Live-ops is what we call the servicing and updating of a ‘living’ game, where we...

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Developer Update: v28.0 – The Future of Warhammer Combat Cards

Welcome to another Developer Update! Version 28 is now live, and with it comes a number of improvements and fixes in various areas of the game. The team has been busy laying the foundations for some awesome upcoming features, and with this update we wanted to break...

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Design Blog 90: The possibility space of Combat Cards – part 2

Welcome to part two of this look at what designers call the ‘possibility space’ (part one is here). Last week we discussed ‘width’, so this time we’ll cover the other axis - ‘depth’, and wrap up with a look at what all this means to Combat Cards.   Depth On the...

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Design Blog 89: The possibility space of Combat Cards – part 1

Today I’d like to discuss something called ‘the possibility space’ which - aside from sounding like a wicked sci-fi movie - is a game design term for everything it’s possible for you to do in a game. You can read plenty of articles on possibility spaces, but this one...

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Design Blog 88: September 2019 Q&A – part 2

Welcome to part two of this Combat Cards Q&A session. You can find part one here, where we covered photo’s, filters and factions. Let’s jump into the second half, starting with some TV: Inquisitor… Daniel asks if we’re planning to include any elements from Games...

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Developer Update: v27.0

Greetings Citizens, and welcome to another Developer Update. Version 27.0 is now available and includes a number of improvements and new features. I'd like to talk about these along with recent developments on connection, so let’s dive in! What’s New Account Linking -...

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Design Blog 87: September 2019 Q&A – part 1

A few weeks ago I asked people to send in any Combat Cards related questions, offering a copy of the limited edition Eisenhorn card for each one. Proving that A) people want to know stuff and B) people love free stuff, I got enough questions for two posts. So let’s...

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Design Blog 86: Missions – what and why

If you've taken part in the last couple of Campaigns you'll have seen our new, Missions feature, so let's take a look at how they work and why we added them to the game.   What It's probably easiest to do this by looking at how Missions and Campaigns work...

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Design Blog 85: A Tale of 13(ish) Painters – Final Part

Over the past 6 months we’ve been running our own version of White Dwarf’s classic ‘A Tale of X Painters' challenge at Well Played Games. 13 brave volunteers stepped forward and vowed to paint 10 Power / 100 Points of Warhammer 40,000 miniatures a month, culminating...

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