Developer Blog

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Developer Update: Introducing Supreme Commander Be’lakor

Developer Update: Introducing Supreme Commander Be’lakor

The Dark Master has arrived and closes the year as our last Warlord of 2025. It is fitting to have the first of the Daemon Princes as our final send off, and what a send off he will be! We have been spoiled for Chaos Supreme commanders, one for each Chaos god, one for...

Patch Notes 41.1

Patch Notes 41.1

Greetings, Commanders, This update brings major preparations for the arrival of a certain new Supreme Commander, along with key fixes, visual improvements, and festive seasonal updates. Something powerful has been stirring behind the scenes… and the battlefield will...

Developer Update: Introducing Tank Commander Ackerman

Developer Update: Introducing Tank Commander Ackerman

Greeting Citizens! The latest Combat Card arrives to the rumbling of armoured treads just in time for Tanksgiving. An imposing card in its own right, as is to be expected from the Astra Militarum’s armoured division, Ackerman introduces a new Warlord archetype with...

Patch Notes 41.0

Patch Notes 41.0

Greetings, Commanders, Update 41.0 rolls out key fixes, UI improvements, and new tech that prepares Warhammer Combat Cards for upcoming features. This patch clears away several visual bugs, corrects campaign and mode UI issues, and builds the foundations for both Tank...

Latest News

Developer Update: Changes to Buffs & Debuffs

Welcome to another Developer Update. Normally we post an update on the blog whenever we release a new update to the game and detail the changes, but this time we decided we wanted to dig a little deeper into a change that has gone live today. As part of the balance...

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Design Blog 100: Community challenge!

Update: As the community has completely smashed this challenge by finding all 15 references in less than half the available time, we thought we’d extend it and see if you guys can deal with some really obscure references. To that end we’re adding these five new cards...

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Design Blog 99: New music tracks

The Combat Cards team is working on several areas right now: Adding new features, beginning with the seasonal ladders (more on these soon). Fixing issues and bugs, such as improving matchmaking and server issues when new Campaigns start. And polishing the game. This...

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Design Blog 98: Faction catch-up – Aeldari

A couple of weeks ago I ran the first in a series catching up with each of our eight factions, using data to look at how the Chaos faction is getting on. This week it's the turn of the Aeldari, so don your fanciest Wraithbone hat, say something enigmatic and let's...

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Design Blog 97: Poison and Regeneration traits live

A couple of weeks ago I talked about the new traits that we're adding to the game and why we're adding them. I'm pleased to announce that the first two of these traits will be rolled out on Monday / Tuesday next week, so their introduction doesn't disrupt a weekly...

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Design Blog 96: Faction catch-up – Chaos

A long, loooong time ago I ran a series ‘faction focus’ blog posts, looking at how each played, their tactics, weaknesses and so on. As it’s been a couple of years I thought I’d revisit each faction over the next few months, alternating these posts with ‘normal’...

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Design Blog 95: A Tale of 13(ish) Painters – the conclusion

A few months back Well Played Games ran their own version of the classic White Dwarf series ‘A Tale of X Painters’, with each of us trying to paint 50 Power / 1000 points in stages. The plan was always to end the series with everyone heading to Games Workshop’s HQ...

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Design Blog 94: New traits 7 to 10

As I’ve mentioned before, as well as working on big new features we’re also making a number of smaller improvements and additions to the game. One of these is to add four new traits to the game, taking us up to 10. Last week’s blog looked at why we’re adding new...

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Developer Update: v28.3

Welcome to another developer update! We've just released v28.3 which includes some new features that many of you have requested, so keep a look out for the update reaching you soon. We'll be talking about the new features shortly, but first we wanted to discuss some...

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Design Blog 93: Designing new traits

In exciting news we’re about to add some new traits to the game, and while I’ll discuss them in detail next week I thought I’d run through how we create them first. Traits To ensure everyone’s up to speed, traits are the one-off powers that each card uses when it’s...

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