Developer Blog
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Developer Update: Balance Changes and Iron Warriors Season
The new season will start on Monday, April 13th. From the dazzling firepower brought by T’au technology we descend to the grim trenches of the Iron Warriors. Both bring impressive firepower to the field, but the Iron Warriors do so by slowly and inevitably grinding...
The Eggs Are Stirring: Easter Events
Across the void, something stirs within the brood nests. Deep beneath the battlefield, alien eggs crack open and the Hive Mind awakens. This Easter season, Warhammer Combat Cards erupts with events, rewards, and powerful new arrivals ready to swarm the battlefield....
Developer Update: Enhancement Rollout for All Remaining Rarities
We’ll shortly be rolling out Enhancements to all remaining Bodyguards. Epic, Rare, and Common cards will soon have Enhancements available, bringing every rarity in line with Warlord and Legendary cards. It’s been some time since Legendary Enhancements launched. That...
Developer Update: Introducing The Twin Lance
The Twin Lance, Scatterflare and Sunsear, touch down into Combat Cards! The dynamic pair encapsulates the battle theory of Mont’ka: getting close to your opponent and overwhelming them with intense short-range firepower. Their special rule also represents this where...
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Design Blog 111: Faction catch-up: T’au versus Servants
To wrap up this series looking at each of the factions I thought I’d cover both the most and least popular factions at once to see if the numbers give an indication of why they are / aren’t liked. So without further ado let’s check out how the T’au and Servants of the...
Design Blog 110: Why clans have taken so long
Let’s talk about clans, that near-mythical feature which has been promised to be ‘coming soon’ for quite a while. Why talk about clans now? Because work is underway on the feature, so it really is ‘coming soon’, and because one of Well Played’s guiding principles is...
Design Blog 109: Faction catch-up: Orks
Welcome to the sixth of our faction catch-ups, this time looking at those lovable, murderous scamps, the Orks. Let’s dive straight in: Attacks As befits tabletop Warhammer 40,000, the Orks have a high attack ratio and choose to attack over Readying 80% of the time....
Design Blog 108: Fear and Scout traits added
Back in blog post 94 we revealed the next four traits (the one-off events which trigger when a card is deployed) that we’re adding to the game: Poison, Regeneration, Scout and Fear. Poison and Regeneration went in a while ago and as the Fear and Scout traits came...
Design Blog 107: Design process: Battle pass – part 2
A few weeks ago I talked about designing a battle pass for Combat Cards - not to confirm exactly how that feature will work but to look at how I approach designing something new. Let’s continue by looking at what the battle pass is not and how I know that. Approaches...
Developer Update: v29.5 & Beyond…
Welcome to the first Developer Update of 2020! After a very busy 2019 saw the launch of Warhammer Combat Cards, we're looking forward to releasing a host of new features and updates over the next few months to make the game even better. Some of those will be...
Design Blog 106: Bodyguard point changes
A few weeks ago we ran the first round of changes intended to help balance the game by looking at Warlords and their special rules. This achieved the desired effect of making some previously unpopular Warlords (hi there, Yarrick) viable, but we’ll be returning to the...
Design Blog 105: Faction catch-up: Necrons
Welcome to the latest faction catch-up, taking us to mid-way through our look at each faction’s current state. As a quick aside, I received some feedback that these catch-ups aren’t terribly useful because they’re posted every other week and are using data from a...
Design Blog 104: Season pass design process – part 1
Rather than the traditional end of year look back at 2019, I thought I’d focus on the future by running through how I approach designing a new feature for Combat Cards. I’m going to use a ‘season pass’ as a case study for this because that’s what I’m working on right...
Design Blog 103: Faction catch-up: Space Marines
Welcome to part four of this series looking at each faction's stats from October 2019 and their card and damage distribution, win rate, popularity and so on. This week we're looking at the largest faction in the game, the Space Marines. As ever these stats only count...