Developer Blog

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Patch Notes 41.7

Patch Notes 41.7

Greetings, This update brings major preparations for the arrival of a new Warlord! New Implemented assets for an upcoming Warlord, including: Finalised artwork Special Rule implementation Visual effects (VFX) Fixes Added social links to official Combat Cards channels...

Developer Update: Balance Changes and Iron Warriors Season

Developer Update: Balance Changes and Iron Warriors Season

The new season will start on Monday, April 13th. From the dazzling firepower brought by T’au technology we descend to the grim trenches of the Iron Warriors. Both bring impressive firepower to the field, but the Iron Warriors do so by slowly and inevitably grinding...

The Eggs Are Stirring: Easter Events

The Eggs Are Stirring: Easter Events

Across the void, something stirs within the brood nests. Deep beneath the battlefield, alien eggs crack open and the Hive Mind awakens. This Easter season, Warhammer Combat Cards erupts with events, rewards, and powerful new arrivals ready to swarm the battlefield....

Developer Update: Enhancement Rollout for All Remaining Rarities

Developer Update: Enhancement Rollout for All Remaining Rarities

We’ll shortly be rolling out Enhancements to all remaining Bodyguards. Epic, Rare, and Common cards will soon have Enhancements available, bringing every rarity in line with Warlord and Legendary cards. It’s been some time since Legendary Enhancements launched. That...

Latest News

Design Blog 118: Exploring alternate deployment

A couple of weeks ago I mentioned that we were looking at alternate ways to begin battles, rather than the AI deploying three cards and then the player placing three of theirs. So this week I thought I’d explore what some of the alternatives would actually mean to the...

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The Well Played Games Warhammer Hobby Blog – April

Welcome to the another instalment of the Well Played Games Warhammer Hobby Blog! This last month has been an interesting one with self-isolation giving us all a bit more spare time to get some hobby done, so let's dive in and see what the team have been doing. Stu...

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Design Blog 117: Attracting players – UA spotlight

A few weeks ago we ran a spotlight on how our artists work on the concepts for new traits, so this week we have another spotlight, this time on 'User Acquisition'. No idea what UA means or why it's so important to a game like Combat Cards? Here's Justin to explain:...

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Design Blog 116: Precise wording in traits + special rules

Contrary to what you’d expect, life as a videogame designer is only 50% casinos, car-chases and throwing henchmen off the Eiffel Tower. The rest of the time is spent discussing incredibly specific details about how pieces of our game should or should not work....

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Developer Update: v29.12 & Ranked Season 4

Hi everyone! We hope you're all keeping safe out there in these uncertain times. What you can be certain of is that the team is still working hard on bringing lots of new features to Warhammer Combat Cards, albeit from the comfort of our own homes! Working from home...

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Design Blog 115: Perfect Information in Combat Cards

I wrote about randomness in Combat Cards way back in the carefree, could go outside and lick anything we wanted, days of blog post 38. This week I wanted to expand on that by looking at ‘perfect information’, and what that means to videogames. Intimidating A game has...

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Design Blog 114: Improving traits – art spotlight

Alongside the new feature work we have underway, our art team is looking at improving the traits used by cards when you deploy them to the battlefield. Rather than me trying to explain what we’re doing here and why, I asked our concept artist, Becky, some questions:...

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Design Blog 113: New versus old cards

Before we get to this week’s topic I wanted to make sure everyone reading these posts understands that this blog never forces the Combat Cards team into commitments. Sounds weird but what I mean is that as the team discusses and agrees on plans I make notes of...

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The Well Played Games Warhammer Hobby Blog – March

Welcome to the first installment of the Well Played Games Warhammer Hobby Blog! When we're not busy making Combat Cards many of us enjoy dabbling in various elements of the Warhammer universe, so we figured we'd share what we've been up to with you all. Deke This...

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Design Blog 112: The lore behind ranked mode

This week I thought I’d talk about lore, which for the purposes of this post is all the text in Combat Cards that doesn’t strictly pass on ‘game information’. Or to put it another way, lore, as the saying goes, is like pornography - you know it when you see it. Now...

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