Developer Blog
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Patch Notes 41.8
Greetings, This update brings major preparations for the arrival of a new Warlord! NewImplemented assets for an upcoming WAAAGHlord, including: Artwork Special rule implementation Visual effects Ork themed UI implemented Fixes Fixed text localisation causing overlaps...
Deep Dive into Drop Rates: How Do I Get Cards?
Greetings, Citizens! We’ve seen a lot of questions about how card packs actually work, especially around Focused Packs and x3 events. Some of this can be explained how randomness works in the short term versus how the system works over time. Before we get into the...
Developer Update: Introducing Kravek Morne
While it has been many years since Perturabo has been seen in real-space, the Iron Warriors have been in a constant state of activity, brutalising their foes, and bringing the most intimidating of daemon engines to bear. Among them few have been more active in recent...
Patch Notes 41.7
Greetings, This update brings major preparations for the arrival of a new Warlord! New Implemented assets for an upcoming Warlord, including: Finalised artwork Special Rule implementation Visual effects (VFX) Fixes Added social links to official Combat Cards channels...
Latest News
Developer Update: Warhammer Combat Cards’ Next Faction
Since the launch of Warhammer Combat Cards back in 2019 the game has consisted of eight factions spanning the vast majority of races found in Warhammer 40,000, from the dwindling Aeldari and ravenous Tyranids to the barbaric Orks and superhuman Adeptus Astartes. Well...
Developer Update: End of Season 15 Balance Changes
Coming into the next balance pass we’ve had a big shake up to go through: A large balance pass last season, the introduction of Psionic Blast and Inquisitor Greyfax dropping as a new warlord. Off the back of large changes it's always good to let things settle...
Developer Update: New Trait – Deathblow
I am happy to introduce the latest trait: Deathblow. This rounds off the AoE traits with one for each attack type, and also rounds off the number of traits in the game to twenty. As can probably be guessed by the name of the trait, the trigger point will be when a...
Developer Update: End of Season 14 Balance Changes
It's been a while since we’ve had a really large balance change tackling bodyguard stats, with much of recent focus being on adjusting warlord rules and traits. While this season has no trait changes, there is one significant Warlord rule change, as well as four minor...
Developer Update: New Trait – Psionic Blast
I’m excited to announce our latest trait and in keeping with our last trait release, Barrage, we’re releasing a new AoE trait. This time, it's for Psychic attacks! We want each of these AoE traits to feel unique, so Psionic Blast isn't just a psychic version of...
Developer Update: v32.0 – Friendly PvP
Hey everyone and welcome to another Developer Update. It's been a little while since we've put one of these out but we have been hard at work on a number of things behind the scenes during this new year period and we're really proud to bring you something that we as a...
Developer Update: End of Season 13 Balance Changes
This season we are having a slightly smaller balance change, with two new warlords coming out in quick succession at the end of the last year and a large number of changes to existing warlords it makes sense to give things a little time to even out more fully before...
Developer Update: End of Season 12 Balance Changes
As usual, with the end of a season comes a balance change, and while recent balance passes have focused on Bodyguards and Traits (both overall distribution and their effects), this season we are mainly focusing on Warlords. So to start with we have three changes to...
Developer Update: New Trait – Barrage
The 18th trait to be added to the game, ready for the next ranked season, is one that has been requested and discussed a fair bit amongst the community: Barrage. The rule itself reads as follows: “Whenever this card makes a Ranged attack it deals 10/20/30% of that...
Developer Update: End of Season 11 Balance Changes
As we are coming to the end of the current ranked season we will be running a balance pass. Based on the data this season we have decided to adjust four of the least used Warlords and two of the least used traits to improve their viability. The details of these...