Developer Blog

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Developer Update: Introducing Nekrosor Ammentar

Developer Update: Introducing Nekrosor Ammentar

Today we’re unveiling our latest new Warlord this time for the Necron faction! It's been some time since the Necrons have had a new Warlord so this is a much needed injection of something fresh into the faction! The Nekrosor is feared even by the other Necrons as...

Developer Update: Balance Changes and Nightbringer Season

Developer Update: Balance Changes and Nightbringer Season

The new season will start on Monday, January 19th. Greetings, citizens! From the Daemon Prince of Shadows we come to the Bringer of Night. As the Necrons are unleashed upon the 500 Worlds there are reinforcements in the form of a new upcoming Necron Warlord and new...

Developer Update: Balance Changes and Be’lakor Season

Developer Update: Balance Changes and Be’lakor Season

The new season will start on Monday, December 22nd. Greetings, citizens! From showing gratitude to the Imperial armoured division for the power of their steel wrath this Tanksgiving. We now give thanks to the one true Dark Master, Be’lakor, the first Daemon prince....

Latest News

Road to Clans: Part 1 – Foundations

Welcome to the first of what will be a three part series looking at the Clans feature in Warhammer Combat Cards. This feature has been a long time coming with many of you asking when or even if Clans would ever appear in the game. After all, we've had a 'Coming Soon'...

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Developer Update: End of Season 10 Balance Changes

With the end of Season comes the Balance Pass, and we’ve had a lot of interesting things to shake up the meta with the past season, with more to come with the upcoming season. While Berserk had hit the chart and is clearly popular it hasn’t dominated the pick rate at...

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Developer Update: New Trait – Big Game Hunter

As it comes to the end of another Ranked season we are releasing another new Trait: Big Game Hunter. The Rule reads as follows: "When this card attacks a card with a cost of 40 or greater, all attacks deal an additional 25/50/75% damage" This represents cards with...

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Developer Update: Rarity Drop Changes

While it's always exciting to be bringing out new features and content it’s also really important to keep looking at the existing game and make sure that it adjusts and grows at the correct pace as we add more content. As such we are looking to adjust the rarity drops...

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Developer Update: New Trait – Endless

As mentioned in the balance change notes for the end of this season, going live today, along with Berserk, is a second new trait: Endless. This trait encaptures a number of abilities and themes in the Warhammer tabletop. The most common theme are large units, or...

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Developer Update: End of Season 9 Balance Changes

It’s that time again, and now nearly 10 seasons in we come to the latest balance changes. This time we aren’t looking at any major changes to traits or warlord rules, which is great after the dynamic changes to several traits this past season. Another reason for this...

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Developer Update: New Trait – Berserk

We're excited to announce the latest trait that will be entering the game: Berserk! It will be added to the list of cards below at the beginning of the next Ranked Season (28/09/20). We're keen to continue adding new traits to the game, to increase the layers of...

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Developer Update: v30.8 – Login Improvements & Status Effects

Hey everyone! Version 30.8 is now live and should be available to download (though as always, sometimes it can take a little while for updates to appear on app stores so keep a look out!) and brings a few changes to Combat Cards that will improve some of the early...

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Developer Update: End of Season 8 Balance Changes

With the end of the current season comes the next balance changes. We have some hotly debated changes coming up for: Fear, Poison and the Cannoness. Along with the usual adjustments to some of the highest and lowest performing bodyguards, as well as a slight buff to...

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Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...

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