Developer Blog
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Developer Update: Balance Changes and Drukhari Season
The new season will start on Monday, September 29th. Greetings, citizens! Following the deep exploration teams of the Votann, we descend into the depths of the Webway and into Commorragh with the Drukhari. This season will bring malice in abundance, along with a...
Developer Update: Introducing Buri Aegnirssen – New Votann Warlord
Greetings Citizens, It’s long overdue but finally we have the Votann wave two! And with it comes a brand new Warlord; Buri Aegnirssen. Along with Buri comes 9 new bodyguards, and the much anticipated Votann dedication! Buri introduces a new and divergent playstyle for...
Developer Update: Votann Season
Greetings, citizens! Coming off the action-packed Anniversary season, we’re now diving into Votann Season—another exciting chapter! With the second wave of miniatures for the game’s newest faction, we’re seeing a surge of fresh content, including 10 new cards...
Patch Notes 40.2
Greetings, Commanders, Our latest update continues to refine your Warhammer Combat Cards experience, tackling gameplay issues and performance bugs. This patch resolves problems with the Fear status effect, fixes background responsiveness on mobile, and adds polish...
Latest News
Design Blog 119: Changing how this blog works
My goal with these blog posts was to talk about work that's in progress, why we made certain creative decisions and to expose some of the behind the scenes elements that go into making a game. Since the end of 2017 I’ve posted almost every week, alongside the hobby...
Developer Update: v30.0 – Player Profiles & Customisation
Welcome to another Developer Update! Version 30.0 should be appearing in an app store near you very soon, and we're excited about the new feature it brings, and what it means for the future. Introducing Player Profiles Player Profiles are a new feature to Combat...
Design Blog 118: Exploring alternate deployment
A couple of weeks ago I mentioned that we were looking at alternate ways to begin battles, rather than the AI deploying three cards and then the player placing three of theirs. So this week I thought I’d explore what some of the alternatives would actually mean to the...
The Well Played Games Warhammer Hobby Blog – April
Welcome to the another instalment of the Well Played Games Warhammer Hobby Blog! This last month has been an interesting one with self-isolation giving us all a bit more spare time to get some hobby done, so let's dive in and see what the team have been doing. Stu...
Design Blog 117: Attracting players – UA spotlight
A few weeks ago we ran a spotlight on how our artists work on the concepts for new traits, so this week we have another spotlight, this time on 'User Acquisition'. No idea what UA means or why it's so important to a game like Combat Cards? Here's Justin to explain:...
Design Blog 116: Precise wording in traits + special rules
Contrary to what you’d expect, life as a videogame designer is only 50% casinos, car-chases and throwing henchmen off the Eiffel Tower. The rest of the time is spent discussing incredibly specific details about how pieces of our game should or should not work....
Developer Update: v29.12 & Ranked Season 4
Hi everyone! We hope you're all keeping safe out there in these uncertain times. What you can be certain of is that the team is still working hard on bringing lots of new features to Warhammer Combat Cards, albeit from the comfort of our own homes! Working from home...
Design Blog 115: Perfect Information in Combat Cards
I wrote about randomness in Combat Cards way back in the carefree, could go outside and lick anything we wanted, days of blog post 38. This week I wanted to expand on that by looking at ‘perfect information’, and what that means to videogames. Intimidating A game has...
Design Blog 114: Improving traits – art spotlight
Alongside the new feature work we have underway, our art team is looking at improving the traits used by cards when you deploy them to the battlefield. Rather than me trying to explain what we’re doing here and why, I asked our concept artist, Becky, some questions:...
Design Blog 113: New versus old cards
Before we get to this week’s topic I wanted to make sure everyone reading these posts understands that this blog never forces the Combat Cards team into commitments. Sounds weird but what I mean is that as the team discusses and agrees on plans I make notes of...