Developer Blog

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Developer Update: Balance Changes and Corsair Season

Developer Update: Balance Changes and Corsair Season

The new season will start on Monday, February 16th. From the darkness of the night, we sail deep into the Void with this month's Corsair season. With the start of the Maelstrom event, we’ve got two sets of corsairs on the horizon, but this Season will be primarily...

Developer Update: Introducing Nekrosor Ammentar

Developer Update: Introducing Nekrosor Ammentar

Today we’re unveiling our latest new Warlord this time for the Necron faction! It's been some time since the Necrons have had a new Warlord so this is a much needed injection of something fresh into the faction! The Nekrosor is feared even by the other Necrons as...

Developer Update: Balance Changes and Nightbringer Season

Developer Update: Balance Changes and Nightbringer Season

The new season will start on Monday, January 19th. Greetings, citizens! From the Daemon Prince of Shadows we come to the Bringer of Night. As the Necrons are unleashed upon the 500 Worlds there are reinforcements in the form of a new upcoming Necron Warlord and new...

Developer Update: Balance Changes and Be’lakor Season

Developer Update: Balance Changes and Be’lakor Season

The new season will start on Monday, December 22nd. Greetings, citizens! From showing gratitude to the Imperial armoured division for the power of their steel wrath this Tanksgiving. We now give thanks to the one true Dark Master, Be’lakor, the first Daemon prince....

Latest News

Developer Update: End of Season 14 Balance Changes

It's been a while since we’ve had a really large balance change tackling bodyguard stats, with much of recent focus being on adjusting warlord rules and traits. While this season has no trait changes, there is one significant Warlord rule change, as well as four minor...

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Developer Update: New Trait – Psionic Blast

I’m excited to announce our latest trait and in keeping with our last trait release, Barrage, we’re releasing a new AoE trait. This time, it's for Psychic attacks! We want each of these AoE traits to feel unique, so Psionic Blast isn't just a psychic version of...

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Developer Update: v32.0 – Friendly PvP

Hey everyone and welcome to another Developer Update. It's been a little while since we've put one of these out but we have been hard at work on a number of things behind the scenes during this new year period and we're really proud to bring you something that we as a...

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Developer Update: End of Season 13 Balance Changes

This season we are having a slightly smaller balance change, with two new warlords coming out in quick succession at the end of the last year and a large number of changes to existing warlords it makes sense to give things a little time to even out more fully before...

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Developer Update: End of Season 12 Balance Changes

As usual, with the end of a season comes a balance change, and while recent balance passes have focused on Bodyguards and Traits (both overall distribution and their effects), this season we are mainly focusing on Warlords. So to start with we have three changes to...

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Developer Update: New Trait – Barrage

The 18th trait to be added to the game, ready for the next ranked season, is one that has been requested and discussed a fair bit amongst the community: Barrage. The rule itself reads as follows: “Whenever this card makes a Ranged attack it deals 10/20/30% of that...

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Developer Update: End of Season 11 Balance Changes

As we are coming to the end of the current ranked season we will be running a balance pass. Based on the data this season we have decided to adjust four of the least used Warlords and two of the least used traits to improve their viability. The details of these...

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Developer Update: New Trait – Target Acquired

Let’s talk about the latest trait that is going to land at the beginning of the next rank season: Target Acquired. As the trait name implies, and as many of you have guessed, this will allow cards to target specific enemy cards and focus attacks against them,...

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Road to Clans: Part 3 – Looking Ahead

Welcome to the third and final instalment in our three part series looking at the Clans feature in Warhammer Combat Cards. Up until now we've talked about the effort it took to build the infrastructure to make Clans possible in Part 1 - Foundations and the various...

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Road to Clans: Part 2 – Beginnings

Welcome to part two of our three part series taking a look at the Clans feature in Warhammer Combat Cards. In this post we'll take a look at the structure and features that are coming with Clans at launch, and in the next we'll be looking forward to what's coming in...

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