Developer Blog

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Patch Notes 40.1

Patch Notes 40.1

Greetings Commanders, Our latest update focuses on polishing your Warhammer Combat Cards experience, addressing visual bugs and gameplay fixes. This patch resolves issues with Enhancements in certain battle modifiers, cleans up UI elements, and squashes a few...

Enhancements FAQ

Enhancements FAQ

Greetings Citizens, The battlefield has changed. With the arrival of Enhancements, Warlords now have new ways to grow stronger, fight smarter, and adapt to your strategy. We know you might have questions about unlocking slots, choosing the right boosts, or using the...

Developer Update: Introducing Supreme Commander Kaldor Draigo

Developer Update: Introducing Supreme Commander Kaldor Draigo

Greetings Citizen, We’re pleased to announce our latest Supreme Commander, hailing from the Grey Knights: Kaldor Draigo. As a Warlord, he brings a strong opening alpha striker, along with a potent defensive ability. First, let's have a look at his all-round stats: At...

Warhammer Combat Cards 6th Anniversary Celebration!

Warhammer Combat Cards 6th Anniversary Celebration!

Greetings, Citizens! In today’s blog, we’re giving you a full rundown of all the events, rewards, and releases you can expect over the next two weeks of anniversary celebrations—starting this Friday (08/08)! Headline Feature: Enhancements The spotlight feature of our...

Latest News

Design Blog 80: A Tale of 13(ish) Painters – Part 6

Hi, and welcome to the penultimate part of our painting challenge. If you've been following us you'll have seen that each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...

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Design Blog 79: Live updating new cards

Over the last couple of weeks you may have seen us adding Sister Amalia Novena and the Chaos Ogryn, Ordrogg, to the game. These appeared alongside other new cards, so to the public they seem just like anything we add to the game, but for us these were important...

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Design Blog 78: Back of card lore

One of the new features which you’ll see in the game’s next update is the ability to flip cards in your collection over to read more information on them. I’ve spoken about the feature before, but as that was a long time ago I thought I’d give some more insight into...

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Design Blog 77: Attending a Tournament

A few weeks ago my friend Nick and I took part in a Warhammer 40,000 doubles tournament at Warhammer World, and I wanted to write about the experience - specifically all the stuff ‘around’ the games themselves. To set the scene, this was a Throne of Skulls tournament,...

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Design Blog 76: A Tale of 13(ish) Painters – Part 5

Welcome to the latest entry in our painting series, where each month we paint 10 Power level of miniatures, ready for a final battle at Warhammer World. Unfortunately we had a lot of painting failures this month, and where I'd normally mention all the cakes this will...

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Design Blog 75: The Iron Triangle – Part 2

Welcome back to this look at the Iron Triangle, where I’m laying out the harsh realities of videogame development and looking at some of the difficult decisions every team has to make. Part one covered the three areas that make up the Triangle - cost, content and time...

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Design Blog 74: The Iron Triangle – Part 1

I’ve talked about the upcoming release of Combat Cards enough that I’m not going to go into it again here, but as part of planning for worldwide launch the team has been looking at our longer-term ‘vision’. Establishing a shared vision for the next six, 12 and 24...

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Design Blog 73: The Past, Present and Future of Combat Cards

A few weeks ago I was asked to give a quick talk on Combat Cards at Games Workshop's largest UK convention, Warhammer Fest. The talk was to let attendees know about the game (as we're not out in the UK, most people at WHF wouldn't have seen or played the game yet)....

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Design Blog 72: MMR – What and Why

As our Canadian, Australian and Dutch players will have noticed, we recently made a big change to Combat Card’s MMR system, with the result that ‘normal’ battles have become much more challenging (there have been no changes to the Campaign battles, which are always...

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Design Blog 71: A Tale of 13(ish) Painters – Part 4

Hi, and welcome to the third milestone for the 13(ish) painters taking part in our six month long painting challenge. Each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...

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