Developer Blog

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Developer Update: Introducing Supreme Commander Magnus the Red

Developer Update: Introducing Supreme Commander Magnus the Red

Materializing from the Warp comes our third Daemon Primarch: Magnus the Red. Chaos has long stood as one of the most dominant psychic factions in the game, and now, they have a Supreme Commander ready to push this even further. Magnus is the second Warlord to use the...

The Rubric Realised: Bringing Ahriman to Life

The Rubric Realised: Bringing Ahriman to Life

Greetings, citizens, The Combat Cards team are, unsurprisingly, big Warhammer fans - and our Senior Artist Benji has taken that passion to another level. His latest project, an incredibly detailed Ahriman cosplay, brings one of Warhammer’s most iconic characters to...

Patch Notes 39.9

Patch Notes 39.9

Greetings, citizens, Patch 39.9 is now live! We're welcoming the rise of a new Supreme Commander whose very will reshapes reality. Here's what's changing:  Laying the foundation for The Crimson King... Supreme Commander Magnus The Red Bug fixes For first time...

Developer Update: Balance Changes and Magnus Season

Developer Update: Balance Changes and Magnus Season

The new season will start on Monday, June 9th. Greetings, citizens, After the Angron’s crash landing into real space and following carnage, a more composed but just as deadly figure emerges from the Warp. None other than the Crimson King, Magnus the Red. Bringing with...

Latest News

Design Blog 71: A Tale of 13(ish) Painters – Part 4

Hi, and welcome to the third milestone for the 13(ish) painters taking part in our six month long painting challenge. Each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...

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Design Blog 70: The final push

Hi, and first of all, if you’re reading this then thanks for your enormous patience. As you’ll have noticed things have been pretty quiet on our Facebook page and in the game recently, so I imagine the audience for this post is two die-hard fans and someone who...

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Design Blog 69: A Tale of 13(ish) Painters – Part 3

Hi, and welcome to the second milestone for the 13(ish) painters taking part in our six month long painting challenge. Each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...

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Design Blog 68: Pausing the blog

Over the last few weeks we’ve had a few people ask if Combat Cards has been cancelled, but if anything the opposite is true. Our team has never been larger, with several coders moving across from Well Played’s other team to help us out.   Shh... The reason for...

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Design Blog 67: A Tale of 13(ish) Painters – Part 2

Today is the first milestone for the 13(ish) painters taking part in our six month long painting challenge. You can read the intro post here, but basically we each have to paint 10 Power / 100 points of Warhammer 40,000 miniatures every month or suffer a penalty (with...

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Design Blog 66: How we choose new Warlords – part 2

Welcome to part two of our look at why we choose some Warhammer 40,000 miniatures to be Warlords and others bodyguards. You can find part one here, where we discussed how Warlords can add new deck building strategies to the game, using the T’au and Tyranid Warlords as...

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Design Blog 65: How we choose new Warlords – part 1

We add a new Warlord to each faction every six months, and as the next ‘Warlord month’ is approaching our preparations are underway. Warlords take longer to add to the game, as each has a unique special rule, and we need to prepare those ahead of releasing the cards...

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Design Blog 64: Blogs versus bugs

Hi everyone, I thought I’d try an experiment with this week’s post - can I get across a difficult concept without it sounding like I’m ranting / complaining? Y’see, each time I post one of these blogs, someone always comments that I shouldn’t be wasting time with this...

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Design Blog 63: A Tale of 13(ish) Painters

The Combat Cards team has been working on the game for a while now, and plans to expand and improve it for years to come. To avoid the problem of people becoming ‘burned out’ from working on a single game for so long we look for interesting challenges and activities...

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Design Blog 62: Game Dev Focus – Art

Hi everyone, continuing our occasional series on game development roles (see coding here, and studio support here), this time we have a guest post from one of our artists. Thanks, Stu.   Artists Who are you then? Hello! I'm Claire and I'm a Lead Artist at Well...

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