Developer Blog

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Developer Update: Balance Changes and Be’lakor Season

Developer Update: Balance Changes and Be’lakor Season

The new season will start on Monday, December 22nd. Greetings, citizens! From showing gratitude to the Imperial armoured division for the power of their steel wrath this Tanksgiving. We now give thanks to the one true Dark Master, Be’lakor, the first Daemon prince....

Developer Update: Introducing Supreme Commander Be’lakor

Developer Update: Introducing Supreme Commander Be’lakor

The Dark Master has arrived and closes the year as our last Warlord of 2025. It is fitting to have the first of the Daemon Princes as our final send off, and what a send off he will be! We have been spoiled for Chaos Supreme commanders, one for each Chaos god, one for...

Patch Notes 41.1

Patch Notes 41.1

Greetings, Commanders, This update brings major preparations for the arrival of a certain new Supreme Commander, along with key fixes, visual improvements, and festive seasonal updates. Something powerful has been stirring behind the scenes… and the battlefield will...

Latest News

Design Blog 116: Precise wording in traits + special rules

Contrary to what you’d expect, life as a videogame designer is only 50% casinos, car-chases and throwing henchmen off the Eiffel Tower. The rest of the time is spent discussing incredibly specific details about how pieces of our game should or should not work....

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Developer Update: v29.12 & Ranked Season 4

Hi everyone! We hope you're all keeping safe out there in these uncertain times. What you can be certain of is that the team is still working hard on bringing lots of new features to Warhammer Combat Cards, albeit from the comfort of our own homes! Working from home...

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Design Blog 115: Perfect Information in Combat Cards

I wrote about randomness in Combat Cards way back in the carefree, could go outside and lick anything we wanted, days of blog post 38. This week I wanted to expand on that by looking at ‘perfect information’, and what that means to videogames. Intimidating A game has...

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Design Blog 114: Improving traits – art spotlight

Alongside the new feature work we have underway, our art team is looking at improving the traits used by cards when you deploy them to the battlefield. Rather than me trying to explain what we’re doing here and why, I asked our concept artist, Becky, some questions:...

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Design Blog 113: New versus old cards

Before we get to this week’s topic I wanted to make sure everyone reading these posts understands that this blog never forces the Combat Cards team into commitments. Sounds weird but what I mean is that as the team discusses and agrees on plans I make notes of...

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The Well Played Games Warhammer Hobby Blog – March

Welcome to the first installment of the Well Played Games Warhammer Hobby Blog! When we're not busy making Combat Cards many of us enjoy dabbling in various elements of the Warhammer universe, so we figured we'd share what we've been up to with you all. Deke This...

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Design Blog 112: The lore behind ranked mode

This week I thought I’d talk about lore, which for the purposes of this post is all the text in Combat Cards that doesn’t strictly pass on ‘game information’. Or to put it another way, lore, as the saying goes, is like pornography - you know it when you see it. Now...

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Design Blog 111: Faction catch-up: T’au versus Servants

To wrap up this series looking at each of the factions I thought I’d cover both the most and least popular factions at once to see if the numbers give an indication of why they are / aren’t liked. So without further ado let’s check out how the T’au and Servants of the...

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Design Blog 110: Why clans have taken so long

Let’s talk about clans, that near-mythical feature which has been promised to be ‘coming soon’ for quite a while. Why talk about clans now? Because work is underway on the feature, so it really is ‘coming soon’, and because one of Well Played’s guiding principles is...

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Design Blog 109: Faction catch-up: Orks

Welcome to the sixth of our faction catch-ups, this time looking at those lovable, murderous scamps, the Orks. Let’s dive straight in: Attacks As befits tabletop Warhammer 40,000, the Orks have a high attack ratio and choose to attack over Readying 80% of the time....

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