Developer Blog

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Developer Update: Balance Changes and Nightbringer Season

Developer Update: Balance Changes and Nightbringer Season

The new season will start on Monday, January 19th. Greetings, citizens! From the Daemon Prince of Shadows we come to the Bringer of Night. As the Necrons are unleashed upon the 500 Worlds there are reinforcements in the form of a new upcoming Necron Warlord and new...

Developer Update: Balance Changes and Be’lakor Season

Developer Update: Balance Changes and Be’lakor Season

The new season will start on Monday, December 22nd. Greetings, citizens! From showing gratitude to the Imperial armoured division for the power of their steel wrath this Tanksgiving. We now give thanks to the one true Dark Master, Be’lakor, the first Daemon prince....

Developer Update: Introducing Supreme Commander Be’lakor

Developer Update: Introducing Supreme Commander Be’lakor

The Dark Master has arrived and closes the year as our last Warlord of 2025. It is fitting to have the first of the Daemon Princes as our final send off, and what a send off he will be! We have been spoiled for Chaos Supreme commanders, one for each Chaos god, one for...

Latest News

Developer Update: New Traits and Balance Changes – August 2020

New Traits and Balance Changes For the balance pass this Season we have a lot of content to go through! New Traits, Warlord rule changes, and a few card balance changes, as well as some other surprises releasing very soon. As well as Inspiring Presence hitting the...

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New Trait Incoming: Inspiring Presence

Hi everyone! It’s been a while since we’ve seen a new trait and I’m excited to announce the latest, which will be tied into the new Indomitus release: Inspiring Presence!  So how does it work? First thoughts may be as a direct counter to Fear? Well it’s a bit...

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Developer Update: v30.5 – Fixes & Account Linking

Welcome to another Developer Update! Version 30.5 should be appearing in an app store near you very soon, and though it's a small update*, it contains some important backend fixes that have caused some issues you may have experienced previously as well as some new...

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Developer Update: Balance Changes – July 2020

Developer Update: Balance Changes July Hi everyone, this will be my first blog post for Combat Cards, and it’s going to be a big one! Most people will recognise me by my game handle MadEmp, and for those of you who don’t, I am a new hire for Well Played Games joining...

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Developer Update – Card Battler, Trait Fixes, & More…

Today we will be launching our new ‘card battler’ system! The team has been hard at work developing a new backend system that will allow us to inject more creativity into the game through new traits, Warlord special rules, changes to the gameplay, and more. ...

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Design Blog 119: Changing how this blog works

My goal with these blog posts was to talk about work that's in progress, why we made certain creative decisions and to expose some of the behind the scenes elements that go into making a game. Since the end of 2017 I’ve posted almost every week, alongside the hobby...

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Developer Update: v30.0 – Player Profiles & Customisation

Welcome to another Developer Update! Version 30.0 should be appearing in an app store near you very soon, and we're excited about the new feature it brings, and what it means for the future. Introducing Player Profiles Player Profiles are a new feature to Combat...

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Design Blog 118: Exploring alternate deployment

A couple of weeks ago I mentioned that we were looking at alternate ways to begin battles, rather than the AI deploying three cards and then the player placing three of theirs. So this week I thought I’d explore what some of the alternatives would actually mean to the...

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The Well Played Games Warhammer Hobby Blog – April

Welcome to the another instalment of the Well Played Games Warhammer Hobby Blog! This last month has been an interesting one with self-isolation giving us all a bit more spare time to get some hobby done, so let's dive in and see what the team have been doing. Stu...

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Design Blog 117: Attracting players – UA spotlight

A few weeks ago we ran a spotlight on how our artists work on the concepts for new traits, so this week we have another spotlight, this time on 'User Acquisition'. No idea what UA means or why it's so important to a game like Combat Cards? Here's Justin to explain:...

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