Developer Blog
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Developer Update: Introducing Lady Malys – New Aeldari Warlord
Greeting Citizens The Warlord releases keep coming with Lady Malys arriving to expand the Aeldari roster. Lady Malys brings a twist to the existing bounce mechanic and creates a defensive control playstyle against her nearest counterpart Lelith's all out aggression....
Patch Notes 40.3
Greetings, Commanders, This update focuses on improving stability, polishing gameplay, and introducing new content. We’ve fixed several long-standing issues with ads and performance, made key adjustments to Unexpected Reinforcements, and, most importantly, added a...
Developer Update: Balance Changes and Drukhari Season
The new season will start on Monday, September 29th. Greetings, citizens! Following the deep exploration teams of the Votann, we descend into the depths of the Webway and into Commorragh with the Drukhari. This season will bring malice in abundance, along with a...
Developer Update: Introducing Buri Aegnirssen – New Votann Warlord
Greetings Citizens, It’s long overdue but finally we have the Votann wave two! And with it comes a brand new Warlord; Buri Aegnirssen. Along with Buri comes 9 new bodyguards, and the much anticipated Votann dedication! Buri introduces a new and divergent playstyle for...
Latest News
Design Blog 15 – Deck Initiative
One of our goals for Combat Cards was to try and ensure the game had several layers of complexity, meaning new players can just focus on the basics, but there’s depth for veteran players. For example, new players may load their decks with only a few large, high Wound...
Design Blog 14: Campaigns – What and Why
If you’ve played the digital Combat Cards game you’ll have noticed the ‘Campaigns’ tab. Currently locked until you upgrade enough cards to reach Rank 5 (though that number may change), campaigns provide a separate challenge and set of prizes from normal battles. So...
Design Blog 13 – Warlord Choice and Mixed Faction Decks
If you’ve played Combat Cards, one thing you might have noticed is that we’ve deviated from tabletop Warhammer 40,000 in letting you take mixed faction decks. What I mean by that is the game will cheerfully let you take a Chaos Warlord with a mix of Necron, Space...
Design Blog 12: Faction drill down – Aeldari
Hi, this week I’ll be giving some insight into how the Aeldari faction plays in Combat Cards - there’s a lot to cover, so let’s get started. Directions First up, you have the problem of choosing which direction to take your deck. The Aeldari faction covers the...
Design Blog 11: Evolving The Game – Part 2
Hi there, this is the second part of our look at how the design of Combat Cards changed over its development. The first part covered why games evolve and what we mean by ‘game systems’. You can find that part here. Battles So, to recap, we use systems in Combat...
Design Blog 10: Evolving The Game – Part 1
I'm a games designer - I've been doing it all my adult life and I still find it a fascinating, but sometimes little understood subject. So as well as giving some insight into the specific design behind Combat Cards, I'd like these diaries to also cover general design...
Design Blog 9: Authenticity
Let’s talk about something a little different this week. I want to take you back to a bookstore basement in 1988. I’ve gone in to look for the latest Fighting Fantasy gamebook, but instead I see issue 104 of a colourful magazine called ‘White Dwarf’. It has articles...
Design Blog 8: Faction Drill Down – Orks
After discussing Space Marines a few weeks ago, it’s time to look at another of the Combat Cards factions. This time, the ever popular Orks. Toughness Like the Space Marines, Orks have access to tough, powerful cards. Killer Kans, Deff Dreads and Meganobs all...
Design Blog 7: Points Costs
This week I thought I'd give some insight into the points cost of each card, and card balancing in general. What There are three ways we use points in Combat Cards: 1 - You have a certain amount of points, and as you increase your Rank through upgrading cards,...
Design Blog 6: Game Dev Focus – Code
It hasn’t always been true, but modern videogame development tools allow for a huge range of team sizes. At one end you get indie development ‘teams’ of just one person, to the massive, multi-national, hundreds-strong teams of big console publishers. Well Played Games...