Developer Blog
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Patch Notes 41.0
Greetings, Commanders, Update 41.0 rolls out key fixes, UI improvements, and new tech that prepares Warhammer Combat Cards for upcoming features. This patch clears away several visual bugs, corrects campaign and mode UI issues, and builds the foundations for both Tank...
Developer Update: Legendary Bodyguard Enhancements
It’s been a while now since Enhancements arrived for Warlords, and we’re now expanding them to the wider Bodyguard roster, starting with Legendary cards. The new Enhancements are rolling out this Thursday (27/11), and with discounted rerolls for the first week!...
Developer Update: Balance Changes and Tanksgiving Season
The new season will start on Monday, November 24th. Greetings, citizens! From the cursed resilience of the Death Guard we move to the impenetrable bulwark that is the Astra Militarums armoured tank divisions. Grinding forward, the Emperor’s wrath crushes the pestilent...
Developer Update: Introducing Supreme Commander Mortarion
Greeting Citizens! Who brings this year's spooky season to a better crescendo than the last of our daemon Primarchs - Mortation! Mortarion is as expected the ultimate attrition Warlord, wearing down the enemy forces while also healing your own forces. Special...
Latest News
Design Blog 75: The Iron Triangle – Part 2
Welcome back to this look at the Iron Triangle, where I’m laying out the harsh realities of videogame development and looking at some of the difficult decisions every team has to make. Part one covered the three areas that make up the Triangle - cost, content and time...
Design Blog 74: The Iron Triangle – Part 1
I’ve talked about the upcoming release of Combat Cards enough that I’m not going to go into it again here, but as part of planning for worldwide launch the team has been looking at our longer-term ‘vision’. Establishing a shared vision for the next six, 12 and 24...
Design Blog 73: The Past, Present and Future of Combat Cards
A few weeks ago I was asked to give a quick talk on Combat Cards at Games Workshop's largest UK convention, Warhammer Fest. The talk was to let attendees know about the game (as we're not out in the UK, most people at WHF wouldn't have seen or played the game yet)....
Design Blog 72: MMR – What and Why
As our Canadian, Australian and Dutch players will have noticed, we recently made a big change to Combat Card’s MMR system, with the result that ‘normal’ battles have become much more challenging (there have been no changes to the Campaign battles, which are always...
Design Blog 71: A Tale of 13(ish) Painters – Part 4
Hi, and welcome to the third milestone for the 13(ish) painters taking part in our six month long painting challenge. Each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...
Design Blog 70: The final push
Hi, and first of all, if you’re reading this then thanks for your enormous patience. As you’ll have noticed things have been pretty quiet on our Facebook page and in the game recently, so I imagine the audience for this post is two die-hard fans and someone who...
Design Blog 69: A Tale of 13(ish) Painters – Part 3
Hi, and welcome to the second milestone for the 13(ish) painters taking part in our six month long painting challenge. Each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...
Design Blog 68: Pausing the blog
Over the last few weeks we’ve had a few people ask if Combat Cards has been cancelled, but if anything the opposite is true. Our team has never been larger, with several coders moving across from Well Played’s other team to help us out. Shh... The reason for...
Design Blog 67: A Tale of 13(ish) Painters – Part 2
Today is the first milestone for the 13(ish) painters taking part in our six month long painting challenge. You can read the intro post here, but basically we each have to paint 10 Power / 100 points of Warhammer 40,000 miniatures every month or suffer a penalty (with...
Design Blog 66: How we choose new Warlords – part 2
Welcome to part two of our look at why we choose some Warhammer 40,000 miniatures to be Warlords and others bodyguards. You can find part one here, where we discussed how Warlords can add new deck building strategies to the game, using the T’au and Tyranid Warlords as...