Developer Blog

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

Developer Update: Introducing Buri Aegnirssen – New Votann Warlord

Developer Update: Introducing Buri Aegnirssen – New Votann Warlord

Greetings Citizens, It’s long overdue but finally we have the Votann wave two! And with it comes a brand new Warlord; Buri Aegnirssen. Along with Buri comes 9 new bodyguards, and the much anticipated Votann dedication! Buri introduces a new and divergent playstyle for...

Developer Update: Votann Season

Developer Update: Votann Season

Greetings, citizens! Coming off the action-packed Anniversary season, we’re now diving into Votann Season—another exciting chapter! With the second wave of miniatures for the game’s newest faction, we’re seeing a surge of fresh content, including 10 new cards...

Patch Notes 40.2

Patch Notes 40.2

Greetings, Commanders, Our latest update continues to refine your Warhammer Combat Cards experience, tackling gameplay issues and performance bugs. This patch resolves problems with the Fear status effect, fixes background responsiveness on mobile, and adds polish...

The 6 Year Salute: Honour, Cards, and Chaos

The 6 Year Salute: Honour, Cards, and Chaos

Six years. Hundreds of cards. Millions of battles. What started as a bold, digital reimagining of Games Workshop’s classic ‘Combat Cards’ has evolved into something far more: a living, breathing battlefield shaped by updates, chaos, and the passion of you, its...

Latest News

The Well Played Games Warhammer Hobby Blog – March

Welcome to the first installment of the Well Played Games Warhammer Hobby Blog! When we're not busy making Combat Cards many of us enjoy dabbling in various elements of the Warhammer universe, so we figured we'd share what we've been up to with you all. Deke This...

read more

Design Blog 112: The lore behind ranked mode

This week I thought I’d talk about lore, which for the purposes of this post is all the text in Combat Cards that doesn’t strictly pass on ‘game information’. Or to put it another way, lore, as the saying goes, is like pornography - you know it when you see it. Now...

read more

Design Blog 111: Faction catch-up: T’au versus Servants

To wrap up this series looking at each of the factions I thought I’d cover both the most and least popular factions at once to see if the numbers give an indication of why they are / aren’t liked. So without further ado let’s check out how the T’au and Servants of the...

read more

Design Blog 110: Why clans have taken so long

Let’s talk about clans, that near-mythical feature which has been promised to be ‘coming soon’ for quite a while. Why talk about clans now? Because work is underway on the feature, so it really is ‘coming soon’, and because one of Well Played’s guiding principles is...

read more

Design Blog 109: Faction catch-up: Orks

Welcome to the sixth of our faction catch-ups, this time looking at those lovable, murderous scamps, the Orks. Let’s dive straight in: Attacks As befits tabletop Warhammer 40,000, the Orks have a high attack ratio and choose to attack over Readying 80% of the time....

read more

Design Blog 108: Fear and Scout traits added

Back in blog post 94 we revealed the next four traits (the one-off events which trigger when a card is deployed) that we’re adding to the game: Poison, Regeneration, Scout and Fear. Poison and Regeneration went in a while ago and as the Fear and Scout traits came...

read more

Design Blog 107: Design process: Battle pass – part 2

A few weeks ago I talked about designing a battle pass for Combat Cards - not to confirm exactly how that feature will work but to look at how I approach designing something new. Let’s continue by looking at what the battle pass is not and how I know that. Approaches...

read more

Developer Update: v29.5 & Beyond…

Welcome to the first Developer Update of 2020! After a very busy 2019 saw the launch of Warhammer Combat Cards, we're looking forward to releasing a host of new features and updates over the next few months to make the game even better. Some of those will be...

read more

Design Blog 106: Bodyguard point changes

A few weeks ago we ran the first round of changes intended to help balance the game by looking at Warlords and their special rules. This achieved the desired effect of making some previously unpopular Warlords (hi there, Yarrick) viable, but we’ll be returning to the...

read more

Design Blog 105: Faction catch-up: Necrons

Welcome to the latest faction catch-up, taking us to mid-way through our look at each faction’s current state. As a quick aside, I received some feedback that these catch-ups aren’t terribly useful because they’re posted every other week and are using data from a...

read more