Developer Blog

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Developer Update: Anniversary Grey Knights

Developer Update: Anniversary Grey Knights

The new season will start on Monday, August 4th. Greetings Citizens!This Season marks our 6 year anniversary, and the start of Grey Knights Season. As well as the full Anniversary celebration (more information on that coming soon), we have a new Supreme Commander on...

Developer Update: Introducing Enhancements

Developer Update: Introducing Enhancements

Greeting Citizens, this new feature will allow your collection to get deeper, stronger, and, for the first time, customizable. We're thrilled to reveal the brand-new feature... Enhancements! This system adds a powerful layer of strategic depth, allowing you to...

Patch Notes 39.12

Patch Notes 39.12

Greetings Citizens, As the Space Wolves rise to prominence this season, we’ve addressed several key issues to improve gameplay and performance across modes. Please see the full list of fixes and updates below. Bug Fixes Skarbrand Deck Error Fixed an issue where using...

Developer Update: Balance Changes and Space Wolves Season

Developer Update: Balance Changes and Space Wolves Season

The new season will start on Monday, July 7th. Moving from the machinations of the Thousand Sons, we find ourselves face to face with their arch rivals the Space Wolves. A conflict as bitter as the winter of Fenris. While the forces of the Astartes and their fallen...

Latest News

Design Blog 105: Faction catch-up: Necrons

Welcome to the latest faction catch-up, taking us to mid-way through our look at each faction’s current state. As a quick aside, I received some feedback that these catch-ups aren’t terribly useful because they’re posted every other week and are using data from a...

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Design Blog 104: Season pass design process – part 1

Rather than the traditional end of year look back at 2019, I thought I’d focus on the future by running through how I approach designing a new feature for Combat Cards.  I’m going to use a ‘season pass’ as a case study for this because that’s what I’m working on right...

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Design Blog 103: Faction catch-up: Space Marines

Welcome to part four of this series looking at each faction's stats from October 2019 and their card and damage distribution, win rate, popularity and so on. This week we're looking at the largest faction in the game, the Space Marines. As ever these stats only count...

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Design Blog 102: Community challenge results

A couple of weeks ago we celebrated reaching blog post 100 by running a challenge for the community to find the Warhammer 40,000 reference we used to name 15 of our cards. We then extended the challenge by adding another 5 cards because you guys absolutely smashed the...

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Developer Update: v29 – Ranked Mode

Welcome to another Developer Update. By now version 29.1 should be appearing in your app stores, and we encourage you to grab it as soon as you can. There are some some pretty big changes on the way, so let's dive right in and explore them. The first thing you'll...

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Design Blog 101: Faction catch-up – Tyranids

Following the Chaos and Aeldari catch-ups, this week we're looking at how the Tyranid faction is currently fairing. As before, these stats only reflect 'normal' battles, and they cover any deck with a Tyranid Warlord, even if it also includes Ork or Chaos bodyguards....

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Developer Update: Changes to Buffs & Debuffs

Welcome to another Developer Update. Normally we post an update on the blog whenever we release a new update to the game and detail the changes, but this time we decided we wanted to dig a little deeper into a change that has gone live today. As part of the balance...

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Design Blog 100: Community challenge!

Update: As the community has completely smashed this challenge by finding all 15 references in less than half the available time, we thought we’d extend it and see if you guys can deal with some really obscure references. To that end we’re adding these five new cards...

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Design Blog 99: New music tracks

The Combat Cards team is working on several areas right now: Adding new features, beginning with the seasonal ladders (more on these soon). Fixing issues and bugs, such as improving matchmaking and server issues when new Campaigns start. And polishing the game. This...

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Design Blog 98: Faction catch-up – Aeldari

A couple of weeks ago I ran the first in a series catching up with each of our eight factions, using data to look at how the Chaos faction is getting on. This week it's the turn of the Aeldari, so don your fanciest Wraithbone hat, say something enigmatic and let's...

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