Developer Blog

Written by Stu Maine – designer at Well Played Games – check in every Friday for the latest developer blog, covering:

  • The design decisions behind the gameplay
  • Tactics and tricks for each of the card Factions
  • Upcoming changes, events and the studio’s plans
  • Insights and behind the scenes at a games studio
  • A look at the Warhammer 40,000 references used
  • Warhammer 40,000 hobby content

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

Design Blog 38: Luck in Combat Cards

Design Blog 38: Luck in Combat Cards

Every now and again I like to discuss an area of ‘high level design’ - that is something which I, as a game designer, think is interesting and worth talking about, even if it won’t help you win battles.So this week I thought we’d look at where chance, luck and risk...

Design Blog 30: How Combat Cards fits into your hobby

Design Blog 30: How Combat Cards fits into your hobby

Something a little different today, so apologies if this is a bit rambling. Some friends and I visited Warhammer World (Games Workshop’s HQ, miniatures exhibition, gaming hall and cafe) recently, and this got me thinking. Y’see, the venue was packed - there was a...

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Latest News

Design Blog 94: New traits 7 to 10

As I’ve mentioned before, as well as working on big new features we’re also making a number of smaller improvements and additions to the game. One of these is to add four new traits to the game, taking us up to 10. Last week’s blog looked at why we’re adding new...

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Developer Update: v28.3

Welcome to another developer update! We've just released v28.3 which includes some new features that many of you have requested, so keep a look out for the update reaching you soon. We'll be talking about the new features shortly, but first we wanted to discuss some...

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Design Blog 93: Designing new traits

In exciting news we’re about to add some new traits to the game, and while I’ll discuss them in detail next week I thought I’d run through how we create them first. Traits To ensure everyone’s up to speed, traits are the one-off powers that each card uses when it’s...

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Design Blog 92: Seasonal leaderboards – what, why and when

The Combat Cards team is working on a lot of different features, updates, improvements and fixes right now, so I’m going to share some of the work in progress over the next few posts, beginning with ranked mode. Loops Currently we have two game 'modes' - normal...

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Design Blog 91: Vengeance of Sekemtar and live-ops

I’ve talked about how we select cards to be Warlords and bodyguards before, but this week I wanted to focus on our Necron faction as an example of Combat Cards’ ‘live-operations’. Live-ops is what we call the servicing and updating of a ‘living’ game, where we...

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Developer Update: v28.0 – The Future of Warhammer Combat Cards

Welcome to another Developer Update! Version 28 is now live, and with it comes a number of improvements and fixes in various areas of the game. The team has been busy laying the foundations for some awesome upcoming features, and with this update we wanted to break...

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Design Blog 90: The possibility space of Combat Cards – part 2

Welcome to part two of this look at what designers call the ‘possibility space’ (part one is here). Last week we discussed ‘width’, so this time we’ll cover the other axis - ‘depth’, and wrap up with a look at what all this means to Combat Cards.   Depth On the...

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Design Blog 89: The possibility space of Combat Cards – part 1

Today I’d like to discuss something called ‘the possibility space’ which - aside from sounding like a wicked sci-fi movie - is a game design term for everything it’s possible for you to do in a game. You can read plenty of articles on possibility spaces, but this one...

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Design Blog 88: September 2019 Q&A – part 2

Welcome to part two of this Combat Cards Q&A session. You can find part one here, where we covered photo’s, filters and factions. Let’s jump into the second half, starting with some TV: Inquisitor… Daniel asks if we’re planning to include any elements from Games...

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Developer Update: v27.0

Greetings Citizens, and welcome to another Developer Update. Version 27.0 is now available and includes a number of improvements and new features. I'd like to talk about these along with recent developments on connection, so let’s dive in! What’s New Account Linking -...

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