Developer Blog

Written by Stu Maine – designer at Well Played Games – check in every Friday for the latest developer blog, covering:

  • The design decisions behind the gameplay
  • Tactics and tricks for each of the card Factions
  • Upcoming changes, events and the studio’s plans
  • Insights and behind the scenes at a games studio
  • A look at the Warhammer 40,000 references used
  • Warhammer 40,000 hobby content

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

Developer Update: Trait Rank IV (inc. Season 16 Balance Changes)

Developer Update: Trait Rank IV (inc. Season 16 Balance Changes)

Trait Rank 4 is now just around the corner, and will be arriving next Monday with the change in season. As such we will be rolling the balance changes for Season 16 into the end of the post, and it will be a small one as Trait Rank 4 is a pretty major change, which...

Developer Update: Honour Ranks

Developer Update: Honour Ranks

As revealed in the last Twitch livestream we will shortly be adding a new feature to the leveling system: Honour Ranks. For those of you who didn’t catch the live stream, here’s a quick summary:  The current maximum rank is 71, but this will now be increased to...

Developer Update: Warhammer Combat Cards’ Next Faction

Developer Update: Warhammer Combat Cards’ Next Faction

Since the launch of Warhammer Combat Cards back in 2019 the game has consisted of eight factions spanning the vast majority of races found in Warhammer 40,000, from the dwindling Aeldari and ravenous Tyranids to the barbaric Orks and superhuman Adeptus Astartes. Well...

Developer Update: Improved AI Deck Building

Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...

Latest News

Developer Update: End of Season 12 Balance Changes

As usual, with the end of a season comes a balance change, and while recent balance passes have focused on Bodyguards and Traits (both overall distribution and their effects), this season we are mainly focusing on Warlords. So to start with we have three changes to...

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Developer Update: New Trait – Barrage

The 18th trait to be added to the game, ready for the next ranked season, is one that has been requested and discussed a fair bit amongst the community: Barrage. The rule itself reads as follows: “Whenever this card makes a Ranged attack it deals 10/20/30% of that...

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Developer Update: End of Season 11 Balance Changes

As we are coming to the end of the current ranked season we will be running a balance pass. Based on the data this season we have decided to adjust four of the least used Warlords and two of the least used traits to improve their viability. The details of these...

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Developer Update: New Trait – Target Acquired

Let’s talk about the latest trait that is going to land at the beginning of the next rank season: Target Acquired. As the trait name implies, and as many of you have guessed, this will allow cards to target specific enemy cards and focus attacks against them,...

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Road to Clans: Part 3 – Looking Ahead

Welcome to the third and final instalment in our three part series looking at the Clans feature in Warhammer Combat Cards. Up until now we've talked about the effort it took to build the infrastructure to make Clans possible in Part 1 - Foundations and the various...

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Road to Clans: Part 2 – Beginnings

Welcome to part two of our three part series taking a look at the Clans feature in Warhammer Combat Cards. In this post we'll take a look at the structure and features that are coming with Clans at launch, and in the next we'll be looking forward to what's coming in...

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Road to Clans: Part 1 – Foundations

Welcome to the first of what will be a three part series looking at the Clans feature in Warhammer Combat Cards. This feature has been a long time coming with many of you asking when or even if Clans would ever appear in the game. After all, we've had a 'Coming Soon'...

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Developer Update: End of Season 10 Balance Changes

With the end of Season comes the Balance Pass, and we’ve had a lot of interesting things to shake up the meta with the past season, with more to come with the upcoming season. While Berserk had hit the chart and is clearly popular it hasn’t dominated the pick rate at...

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Developer Update: New Trait – Big Game Hunter

As it comes to the end of another Ranked season we are releasing another new Trait: Big Game Hunter. The Rule reads as follows: "When this card attacks a card with a cost of 40 or greater, all attacks deal an additional 25/50/75% damage" This represents cards with...

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Developer Update: Rarity Drop Changes

While it's always exciting to be bringing out new features and content it’s also really important to keep looking at the existing game and make sure that it adjusts and grows at the correct pace as we add more content. As such we are looking to adjust the rarity drops...

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