Developer Blog

Written by Stu Maine – designer at Well Played Games – check in every Friday for the latest developer blog, covering:

  • The design decisions behind the gameplay
  • Tactics and tricks for each of the card Factions
  • Upcoming changes, events and the studio’s plans
  • Insights and behind the scenes at a games studio
  • A look at the Warhammer 40,000 references used
  • Warhammer 40,000 hobby content

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

New Trait Incoming: Inspiring Presence

New Trait Incoming: Inspiring Presence

Hi everyone! It’s been a while since we’ve seen a new trait and I’m excited to announce the latest, which will be tied into the new Indomitus release: Inspiring Presence!  So how does it work? First thoughts may be as a direct counter to Fear? Well it’s a bit...

Design Blog 115: Perfect Information in Combat Cards

Design Blog 115: Perfect Information in Combat Cards

I wrote about randomness in Combat Cards way back in the carefree, could go outside and lick anything we wanted, days of blog post 38. This week I wanted to expand on that by looking at ‘perfect information’, and what that means to videogames. Intimidating A game has...

Design Blog 114: Improving traits – art spotlight

Design Blog 114: Improving traits – art spotlight

Alongside the new feature work we have underway, our art team is looking at improving the traits used by cards when you deploy them to the battlefield. Rather than me trying to explain what we’re doing here and why, I asked our concept artist, Becky, some questions:...

Design Blog 38: Luck in Combat Cards

Design Blog 38: Luck in Combat Cards

Every now and again I like to discuss an area of ‘high level design’ - that is something which I, as a game designer, think is interesting and worth talking about, even if it won’t help you win battles.So this week I thought we’d look at where chance, luck and risk...

Latest News

Developer Update: New Trait – Berserk

We're excited to announce the latest trait that will be entering the game: Berserk! It will be added to the list of cards below at the beginning of the next Ranked Season (28/09/20). We're keen to continue adding new traits to the game, to increase the layers of...

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Developer Update: v30.8 – Login Improvements & Status Effects

Hey everyone! Version 30.8 is now live and should be available to download (though as always, sometimes it can take a little while for updates to appear on app stores so keep a look out!) and brings a few changes to Combat Cards that will improve some of the early...

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Developer Update: End of Season 8 Balance Changes

With the end of the current season comes the next balance changes. We have some hotly debated changes coming up for: Fear, Poison and the Cannoness. Along with the usual adjustments to some of the highest and lowest performing bodyguards, as well as a slight buff to...

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Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...

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Developer Update: New Traits and Balance Changes – August 2020

New Traits and Balance Changes For the balance pass this Season we have a lot of content to go through! New Traits, Warlord rule changes, and a few card balance changes, as well as some other surprises releasing very soon. As well as Inspiring Presence hitting the...

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New Trait Incoming: Inspiring Presence

Hi everyone! It’s been a while since we’ve seen a new trait and I’m excited to announce the latest, which will be tied into the new Indomitus release: Inspiring Presence!  So how does it work? First thoughts may be as a direct counter to Fear? Well it’s a bit...

read more

Developer Update: v30.5 – Fixes & Account Linking

Welcome to another Developer Update! Version 30.5 should be appearing in an app store near you very soon, and though it's a small update*, it contains some important backend fixes that have caused some issues you may have experienced previously as well as some new...

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Developer Update: Balance Changes – July 2020

Developer Update: Balance Changes July Hi everyone, this will be my first blog post for Combat Cards, and it’s going to be a big one! Most people will recognise me by my game handle MadEmp, and for those of you who don’t, I am a new hire for Well Played Games joining...

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Developer Update – Card Battler, Trait Fixes, & More…

Today we will be launching our new ‘card battler’ system! The team has been hard at work developing a new backend system that will allow us to inject more creativity into the game through new traits, Warlord special rules, changes to the gameplay, and more. ...

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Design Blog 119: Changing how this blog works

My goal with these blog posts was to talk about work that's in progress, why we made certain creative decisions and to expose some of the behind the scenes elements that go into making a game. Since the end of 2017 I’ve posted almost every week, alongside the hobby...

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