Developer Blog

Written by Stu Maine – designer at Well Played Games – check in every Friday for the latest developer blog, covering:

  • The design decisions behind the gameplay
  • Tactics and tricks for each of the card Factions
  • Upcoming changes, events and the studio’s plans
  • Insights and behind the scenes at a games studio
  • A look at the Warhammer 40,000 references used
  • Warhammer 40,000 hobby content

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

Developer Update: Warhammer Combat Cards’ Next Faction

Developer Update: Warhammer Combat Cards’ Next Faction

Since the launch of Warhammer Combat Cards back in 2019 the game has consisted of eight factions spanning the vast majority of races found in Warhammer 40,000, from the dwindling Aeldari and ravenous Tyranids to the barbaric Orks and superhuman Adeptus Astartes. Well...

Developer Update: Improved AI Deck Building

Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...

New Trait Incoming: Inspiring Presence

New Trait Incoming: Inspiring Presence

Hi everyone! It’s been a while since we’ve seen a new trait and I’m excited to announce the latest, which will be tied into the new Indomitus release: Inspiring Presence!  So how does it work? First thoughts may be as a direct counter to Fear? Well it’s a bit...

Design Blog 115: Perfect Information in Combat Cards

Design Blog 115: Perfect Information in Combat Cards

I wrote about randomness in Combat Cards way back in the carefree, could go outside and lick anything we wanted, days of blog post 38. This week I wanted to expand on that by looking at ‘perfect information’, and what that means to videogames. Intimidating A game has...

Latest News

Developer Update: End of Season 8 Balance Changes

With the end of the current season comes the next balance changes. We have some hotly debated changes coming up for: Fear, Poison and the Cannoness. Along with the usual adjustments to some of the highest and lowest performing bodyguards, as well as a slight buff to...

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Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...

read more

Developer Update: New Traits and Balance Changes – August 2020

New Traits and Balance Changes For the balance pass this Season we have a lot of content to go through! New Traits, Warlord rule changes, and a few card balance changes, as well as some other surprises releasing very soon. As well as Inspiring Presence hitting the...

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New Trait Incoming: Inspiring Presence

Hi everyone! It’s been a while since we’ve seen a new trait and I’m excited to announce the latest, which will be tied into the new Indomitus release: Inspiring Presence!  So how does it work? First thoughts may be as a direct counter to Fear? Well it’s a bit...

read more

Developer Update: v30.5 – Fixes & Account Linking

Welcome to another Developer Update! Version 30.5 should be appearing in an app store near you very soon, and though it's a small update*, it contains some important backend fixes that have caused some issues you may have experienced previously as well as some new...

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Developer Update: Balance Changes – July 2020

Developer Update: Balance Changes July Hi everyone, this will be my first blog post for Combat Cards, and it’s going to be a big one! Most people will recognise me by my game handle MadEmp, and for those of you who don’t, I am a new hire for Well Played Games joining...

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Developer Update – Card Battler, Trait Fixes, & More…

Today we will be launching our new ‘card battler’ system! The team has been hard at work developing a new backend system that will allow us to inject more creativity into the game through new traits, Warlord special rules, changes to the gameplay, and more. ...

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Design Blog 119: Changing how this blog works

My goal with these blog posts was to talk about work that's in progress, why we made certain creative decisions and to expose some of the behind the scenes elements that go into making a game. Since the end of 2017 I’ve posted almost every week, alongside the hobby...

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Developer Update: v30.0 – Player Profiles & Customisation

Welcome to another Developer Update! Version 30.0 should be appearing in an app store near you very soon, and we're excited about the new feature it brings, and what it means for the future. Introducing Player Profiles Player Profiles are a new feature to Combat...

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Design Blog 118: Exploring alternate deployment

A couple of weeks ago I mentioned that we were looking at alternate ways to begin battles, rather than the AI deploying three cards and then the player placing three of theirs. So this week I thought I’d explore what some of the alternatives would actually mean to the...

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