Developer Blog

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

Developer Update: Balance Changes and Corsair Season

Developer Update: Balance Changes and Corsair Season

The new season will start on Monday, February 16th. From the darkness of the night, we sail deep into the Void with this month's Corsair season. With the start of the Maelstrom event, we’ve got two sets of corsairs on the horizon, but this Season will be primarily...

Developer Update: Introducing Nekrosor Ammentar

Developer Update: Introducing Nekrosor Ammentar

Today we’re unveiling our latest new Warlord this time for the Necron faction! It's been some time since the Necrons have had a new Warlord so this is a much needed injection of something fresh into the faction! The Nekrosor is feared even by the other Necrons as...

Developer Update: Balance Changes and Nightbringer Season

Developer Update: Balance Changes and Nightbringer Season

The new season will start on Monday, January 19th. Greetings, citizens! From the Daemon Prince of Shadows we come to the Bringer of Night. As the Necrons are unleashed upon the 500 Worlds there are reinforcements in the form of a new upcoming Necron Warlord and new...

Developer Update: Balance Changes and Be’lakor Season

Developer Update: Balance Changes and Be’lakor Season

The new season will start on Monday, December 22nd. Greetings, citizens! From showing gratitude to the Imperial armoured division for the power of their steel wrath this Tanksgiving. We now give thanks to the one true Dark Master, Be’lakor, the first Daemon prince....

Latest News

Design Blog 38: Luck in Combat Cards

Every now and again I like to discuss an area of ‘high level design’ - that is something which I, as a game designer, think is interesting and worth talking about, even if it won’t help you win battles.So this week I thought we’d look at where chance, luck and risk...

read more

Design Blog 37: Warlord special rules 2

Welcome to the second in our look at Warlord special rules (if you missed the first part you can find it here, along with an explanation of how special rules work). Let’s get to it:   Chaos Though their reasons may differ, every follower of Chaos seeks power,...

read more

Design Blog 36: How we add new Campaigns

I’ve posted before about why we have Campaigns in Combat Cards, but I thought it might be interesting to run through how we add new ones to the game. First, a quick overview: Each Campaign pits two factions against each other in a week-long battle. Players control one...

read more

Design Blog 35: Warlord special rules 1

With a new Warlord being added to each faction soon, I thought it might be useful to run through tactics and tips for the Warlord special rules. But before we get into details, let’s make sure everyone understands what I’m going on about.   Terms Each Warlord has...

read more

Design Blog 34: Faction drill down – T’au

And so we come to the final faction drill down, covering the T’au.   Shooty As with the other factions, we aim to have the T’au fight like they do in tabletop Warhammer 40,000 - so they favour ranged combat and their forces tend to be made of expensive but tough...

read more

Design Blog 33: Q&A part 2

Hi, and welcome to the second part of our Q&A blog posts (you can find part one here). Let’s get straight into it.   Skulls Sander Jacobs asks, “I was wondering what different skulls are rewarded for winning games. And what kind of rewards can we expect?” And...

read more

Design Blog 32: Q&A part 1

A few weeks ago we asked you guys to send us questions, comments and suggestions around Combat Cards in return for an Inquisitor Eisenhorn card. Demonstrating that everyone loves a free Inquisitor, we received enough replies that I’m going to split the Q&A over...

read more

Design Blog 31: New card borders

While all the cool miniature artwork on our cards is provided by Games Workshop, the borders are created by us. Until now, every card in the game has been using the Space Marine faction border, but as you may have noticed, we recently added the Chaos border. Over the...

read more

Design Blog 30: How Combat Cards fits into your hobby

Something a little different today, so apologies if this is a bit rambling. Some friends and I visited Warhammer World (Games Workshop’s HQ, miniatures exhibition, gaming hall and cafe) recently, and this got me thinking. Y’see, the venue was packed - there was a...

read more

Design Blog 29: Faction drill down – Chaos

The Chaos faction includes cards from three ‘sub-groups’: Chaos Space Marine cards tend to be tough and and hard hitting, but with a points cost which reflects their power. They lean towards melee and psychic damage. Chaos Daemon cards are usually pretty cheap, but...

read more