Developer Blog

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Plague and Rot: A Halloween Special

Plague and Rot: A Halloween Special

Greetings, bearers of the plague! The air grows thick, the nights darker, and the stench of decay carries on the wind. As Halloween approaches, Warhammer Combat Cards is giving itself over to the pestilent blessings of Nurgle. It’s a season for rot, ruin, and grim...

Developer Update: Introducing Lady Malys – New Aeldari Warlord

Developer Update: Introducing Lady Malys – New Aeldari Warlord

Greeting Citizens The Warlord releases keep coming with Lady Malys arriving to expand the Aeldari roster. Lady Malys brings a twist to the existing bounce mechanic and creates a defensive control playstyle against her nearest counterpart Lelith's all out aggression....

Patch Notes 40.3

Patch Notes 40.3

Greetings, Commanders, This update focuses on improving stability, polishing gameplay, and introducing new content. We’ve fixed several long-standing issues with ads and performance, made key adjustments to Unexpected Reinforcements, and, most importantly, added a...

Developer Update: Balance Changes and Drukhari Season

Developer Update: Balance Changes and Drukhari Season

The new season will start on Monday, September 29th. Greetings, citizens! Following the deep exploration teams of the Votann, we descend into the depths of the Webway and into Commorragh with the Drukhari. This season will bring malice in abundance, along with a...

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Design Blog 25: Evolution of the card art

Each card in the game is made of two main elements - the miniature and what we’ll call the border (which includes the various icons and numbers for attack values, points cost, Wounds, etc.). Naturally, the miniatures are the stars of the show, because since their...

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Design Blog 24: Faction drill down – Tyranids

In a way that’s sure to please the ever-evolving Hive Mind, the Tyranid faction is all about adaptability. They’re one of Combat Cards’ most balanced factions, able to do well at ranged, melee and psychic attacks.   Attacks This means you can focus on just one of...

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Design Blog 23: The Ghosar Dilemma

If you’re a designer on a ‘live’ videogame (as opposed to boxed, shipped-and-done game), then a lot of your time is taken up with questions that you can answer, but will never know if you chose the ‘right’ answer. As your seniority increases you become more and more...

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Design Blog 21: Trait Tactics – Part 1

First up, lets make sure we all know what traits are.   Activation Every Combat Card has a single trait, which they gain when they’ve been upgraded enough times, and that trait improves as the card keeps being upgraded (you can tell how upgraded a trait is by the...

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Design Blog 20: Faction drill down – Servants of the Emperor

First up, who are the Servants of the Emperor? As Combat Cards' most diverse faction, it includes pretty much every ‘Imperial’ miniature other than Space Marines. Handily, that also answers question two - why not just call it the Imperial faction? Because the faction...

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Design Blog 19: First Time User Experience

This week we’re digging deeeeep into videogame design, looking at something called the FTUE. Besides sounding like a comedy sneeze, this is an area that’s important for all games, but absolutely critical for free-to-play games like Combat Cards. Strictly speaking, the...

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Design Blog 18: Game dev focus – other key roles

So far we’ve had a game dev post about what it means to be a games coder, and we have upcoming posts on being an artist or a producer. We haven’t covered designers because I’m hoping you can pick up an idea of what their role is through all the game design posts I'm...

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Design Blog 17: Combat Cards at conventions

A couple of weeks ago we took Combat Cards to Insomnia 62, a video and board games convention (with a side in cosplay and general geekery) at the NEC. Along with a closed beta test and appearing on Games Workshop’s Twitch channel, Combat Cards is now starting to be...

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Design Blog 16: Faction drill down – Necrons

This week we’re looking at probably the toughest of the Combat Cards factions - the Necrons. And by tough - yes, I mean they’re hard to kill, but also difficult to use with full effectiveness. So let’s explore why.   Toughness Miniatures in tabletop Warhammer...

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