Developer Blog
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Developer Update: Anniversary Grey Knights
The new season will start on Monday, August 4th. Greetings Citizens!This Season marks our 6 year anniversary, and the start of Grey Knights Season. As well as the full Anniversary celebration (more information on that coming soon), we have a new Supreme Commander on...
Developer Update: Introducing Enhancements
Greeting Citizens, this new feature will allow your collection to get deeper, stronger, and, for the first time, customizable. We're thrilled to reveal the brand-new feature... Enhancements! This system adds a powerful layer of strategic depth, allowing you to...
Patch Notes 39.12
Greetings Citizens, As the Space Wolves rise to prominence this season, we’ve addressed several key issues to improve gameplay and performance across modes. Please see the full list of fixes and updates below. Bug Fixes Skarbrand Deck Error Fixed an issue where using...
Developer Update: Balance Changes and Space Wolves Season
The new season will start on Monday, July 7th. Moving from the machinations of the Thousand Sons, we find ourselves face to face with their arch rivals the Space Wolves. A conflict as bitter as the winter of Fenris. While the forces of the Astartes and their fallen...
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Design Blog 30: How Combat Cards fits into your hobby
Something a little different today, so apologies if this is a bit rambling. Some friends and I visited Warhammer World (Games Workshop’s HQ, miniatures exhibition, gaming hall and cafe) recently, and this got me thinking. Y’see, the venue was packed - there was a...
Design Blog 29: Faction drill down – Chaos
The Chaos faction includes cards from three ‘sub-groups’: Chaos Space Marine cards tend to be tough and and hard hitting, but with a points cost which reflects their power. They lean towards melee and psychic damage. Chaos Daemon cards are usually pretty cheap, but...
Design Blog 28: How we add new cards – part 2
Hi, and welcome to the second part of how new cards are added to Combat Cards. Although interrupted by last week's post on the Rank changes, the first part of this post talked about why we add new cards, so this time let’s go through HOW it’s done. Gaps First, once...
Design Blog 27: Rank changes and Objectives
Hi everyone, I’ve interrupted my own two-part discussion on how we add new cards to the game to talk about this week’s big game update. I’m doing so because it gives me the space to lay out the changes in detail, but also so I can talk about why we made them. ...
Design Blog 26: How we add new cards – part 1
This week’s topic is how we add new cards to the game, and why do it. This is a topic which crosses into a few different areas, so I’m going to split it over this and next week’s posts. Why First up, why do we add more and more cards at all? To be perfectly honest,...
Design Blog 25: Evolution of the card art
Each card in the game is made of two main elements - the miniature and what we’ll call the border (which includes the various icons and numbers for attack values, points cost, Wounds, etc.). Naturally, the miniatures are the stars of the show, because since their...
Design Blog 24: Faction drill down – Tyranids
In a way that’s sure to please the ever-evolving Hive Mind, the Tyranid faction is all about adaptability. They’re one of Combat Cards’ most balanced factions, able to do well at ranged, melee and psychic attacks. Attacks This means you can focus on just one of...
Design Blog 23: The Ghosar Dilemma
If you’re a designer on a ‘live’ videogame (as opposed to boxed, shipped-and-done game), then a lot of your time is taken up with questions that you can answer, but will never know if you chose the ‘right’ answer. As your seniority increases you become more and more...
Design Blog 22: Photogrammetry and scenery (warning – large image)
Before getting into this week’s blog, I just wanted to say thanks to everyone who checked out the game at Warhammer Fest last weekend. We had a great time, demoing the latest build, answering questions, giving away the exclusive Inquisitor Eisenhorn cards and...
Design Blog 21: Trait Tactics – Part 1
First up, lets make sure we all know what traits are. Activation Every Combat Card has a single trait, which they gain when they’ve been upgraded enough times, and that trait improves as the card keeps being upgraded (you can tell how upgraded a trait is by the...