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Patch Notes 39.8

Patch Notes 39.8

Greetings, citizens, Patch 39.8 is now live! A shift is coming, paving the way for Warhammer Skulls and the arrival of a bloodthirsty new Supreme Commander.  Here’s what’s changing:  Laying the foundation for the next Supreme Commander…blood will follow....

Developer Update: Card Tier Rework

Developer Update: Card Tier Rework

Greetings, citizens, Today, we’re sharing some upcoming changes to the Card Tier system—the mechanic that controls when certain cards become available as players level up. Why We’re Making Changes The original purpose of the Card Tier system was twofold: To prevent...

Developer Update: Balance Changes and Angron Season

Developer Update: Balance Changes and Angron Season

The new season will start on Monday, May 12th. Greetings, citizens, Chaos Season is well and truly upon us and we leave the sibilant seduction of Slaanesh we are sent crashing into the carefree carnage of Khorne! Yet another Daemon primarch takes the stage, and Angron...

Developer Update: Supreme Commander Fulgrim

Developer Update: Supreme Commander Fulgrim

The first of the Traitor Primarchs has arrived in Combat Cards! And who better to take the honour than the Phoenician himself? True to his nature—and that of the Emperor’s Children—Fulgrim introduces a new, high-risk, high-reward playstyle to the Chaos faction. His...

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Design Blog 21: Trait Tactics – Part 1

First up, lets make sure we all know what traits are.   Activation Every Combat Card has a single trait, which they gain when they’ve been upgraded enough times, and that trait improves as the card keeps being upgraded (you can tell how upgraded a trait is by the...

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Design Blog 20: Faction drill down – Servants of the Emperor

First up, who are the Servants of the Emperor? As Combat Cards' most diverse faction, it includes pretty much every ‘Imperial’ miniature other than Space Marines. Handily, that also answers question two - why not just call it the Imperial faction? Because the faction...

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Design Blog 19: First Time User Experience

This week we’re digging deeeeep into videogame design, looking at something called the FTUE. Besides sounding like a comedy sneeze, this is an area that’s important for all games, but absolutely critical for free-to-play games like Combat Cards. Strictly speaking, the...

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Design Blog 18: Game dev focus – other key roles

So far we’ve had a game dev post about what it means to be a games coder, and we have upcoming posts on being an artist or a producer. We haven’t covered designers because I’m hoping you can pick up an idea of what their role is through all the game design posts I'm...

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Design Blog 17: Combat Cards at conventions

A couple of weeks ago we took Combat Cards to Insomnia 62, a video and board games convention (with a side in cosplay and general geekery) at the NEC. Along with a closed beta test and appearing on Games Workshop’s Twitch channel, Combat Cards is now starting to be...

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Design Blog 16: Faction drill down – Necrons

This week we’re looking at probably the toughest of the Combat Cards factions - the Necrons. And by tough - yes, I mean they’re hard to kill, but also difficult to use with full effectiveness. So let’s explore why.   Toughness Miniatures in tabletop Warhammer...

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Design Blog 15 – Deck Initiative

One of our goals for Combat Cards was to try and ensure the game had several layers of complexity, meaning new players can just focus on the basics, but there’s depth for veteran players. For example, new players may load their decks with only a few large, high Wound...

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Design Blog 14: Campaigns – What and Why

If you’ve played the digital Combat Cards game you’ll have noticed the ‘Campaigns’ tab. Currently locked until you upgrade enough cards to reach Rank 5 (though that number may change), campaigns provide a separate challenge and set of prizes from normal battles. So...

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Design Blog 13 – Warlord Choice and Mixed Faction Decks

If you’ve played Combat Cards, one thing you might have noticed is that we’ve deviated from tabletop Warhammer 40,000 in letting you take mixed faction decks. What I mean by that is the game will cheerfully let you take a Chaos Warlord with a mix of Necron, Space...

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Design Blog 12: Faction drill down – Aeldari

Hi, this week I’ll be giving some insight into how the Aeldari faction plays in Combat Cards - there’s a lot to cover, so let’s get started.   Directions First up, you have the problem of choosing which direction to take your deck. The Aeldari faction covers the...

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