Developer Blog
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Patch Notes 41.4
Greetings, This update brings major preparations for the arrival of a new Warlord, along with an updated UI theme. Read on to see what’s new! New New T’au-themed UI implemented across the game. Added assets for an upcoming Warlord, including: Avatar Special Rule...
Developer Update: Balance Changes and Twin Lance Season
The new season will start on Monday, March 16th. From Corsair Season where the two branches of the Aeldari become one, we move to Twin Lance Season, where two heroes of the Greater Good fight together as a single overwhelming force. As well as the usual season updates...
Developer Update: Introducing Prince Yriel
While Prince Yriel may be a familiar face in Combat Cards, this week we’re introducing his Warlord incarnation. Much with other Warlords with a bodyguard card, both will not be playable in the same deck. Aeldari Corsairs are definitely an under-represented sub...
Patch Notes 41.3
Greetings, This update brings major preparations for the arrival of a new Warlord, along with an updated UI theme. Read on to see what’s new! New Content We've started laying the groundwork for an upcoming new Warlord: Added support for a new special rule Added...
Latest News
Design Blog 78: Back of card lore
One of the new features which you’ll see in the game’s next update is the ability to flip cards in your collection over to read more information on them. I’ve spoken about the feature before, but as that was a long time ago I thought I’d give some more insight into...
Design Blog 77: Attending a Tournament
A few weeks ago my friend Nick and I took part in a Warhammer 40,000 doubles tournament at Warhammer World, and I wanted to write about the experience - specifically all the stuff ‘around’ the games themselves. To set the scene, this was a Throne of Skulls tournament,...
Design Blog 76: A Tale of 13(ish) Painters – Part 5
Welcome to the latest entry in our painting series, where each month we paint 10 Power level of miniatures, ready for a final battle at Warhammer World. Unfortunately we had a lot of painting failures this month, and where I'd normally mention all the cakes this will...
Design Blog 75: The Iron Triangle – Part 2
Welcome back to this look at the Iron Triangle, where I’m laying out the harsh realities of videogame development and looking at some of the difficult decisions every team has to make. Part one covered the three areas that make up the Triangle - cost, content and time...
Design Blog 74: The Iron Triangle – Part 1
I’ve talked about the upcoming release of Combat Cards enough that I’m not going to go into it again here, but as part of planning for worldwide launch the team has been looking at our longer-term ‘vision’. Establishing a shared vision for the next six, 12 and 24...
Design Blog 73: The Past, Present and Future of Combat Cards
A few weeks ago I was asked to give a quick talk on Combat Cards at Games Workshop's largest UK convention, Warhammer Fest. The talk was to let attendees know about the game (as we're not out in the UK, most people at WHF wouldn't have seen or played the game yet)....
Design Blog 72: MMR – What and Why
As our Canadian, Australian and Dutch players will have noticed, we recently made a big change to Combat Card’s MMR system, with the result that ‘normal’ battles have become much more challenging (there have been no changes to the Campaign battles, which are always...
Design Blog 71: A Tale of 13(ish) Painters – Part 4
Hi, and welcome to the third milestone for the 13(ish) painters taking part in our six month long painting challenge. Each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...
Design Blog 70: The final push
Hi, and first of all, if you’re reading this then thanks for your enormous patience. As you’ll have noticed things have been pretty quiet on our Facebook page and in the game recently, so I imagine the audience for this post is two die-hard fans and someone who...
Design Blog 69: A Tale of 13(ish) Painters – Part 3
Hi, and welcome to the second milestone for the 13(ish) painters taking part in our six month long painting challenge. Each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...