Developer Blog
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Developer Update: Balance Changes and Magnus Season
The new season will start on Monday, June 9th. Greetings, citizens, After the Angron’s crash landing into real space and following carnage, a more composed but just as deadly figure emerges from the Warp. None other than the Crimson King, Magnus the Red. Bringing with...
Developer Update: Supreme Commander Angron
With Fulgrim’s recent arrival, it was only a matter of time before the next Daemon Primarch tore through reality, and with Skulls just around the corner, who else could it be but the Red Angel himself? That’s right: Angron is here. Angron is rage given immortal form....
Patch Notes 39.8
Greetings, citizens, Patch 39.8 is now live! A shift is coming, paving the way for Warhammer Skulls and the arrival of a bloodthirsty new Supreme Commander. Here’s what’s changing: Laying the foundation for the next Supreme Commander…blood will follow....
Developer Update: Card Tier Rework
Greetings, citizens, Today, we’re sharing some upcoming changes to the Card Tier system—the mechanic that controls when certain cards become available as players level up. Why We’re Making Changes The original purpose of the Card Tier system was twofold: To prevent...
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Design Blog 41: What does a publisher mean for Combat Cards?
As you may have seen on our Facebook page, we recently announced that Combat Cards is being published by Flaregames. But for anyone playing (or looking forward to playing) the game, what does that actually mean? Terminology First up, for anyone not familiar...
Design Blog 40: Back of cards – the design process
I’ve talked before about why we add new features to Combat Cards, but thought it would be interesting to look at how we do it. As a designer, I won’t be covering the technical side of coding the feature, creating the art assets, etc. - just talking about the design...
Design Blog 39: Warlord special rules 3
Hi, welcome to part three of our run down of all the Warlord special rules. Here are parts one and two, with part one including an overview of what special rules are and how they trigger. Let’s get started: Aeldari Fuelled by their mastery over the souls of the...
Design Blog 38: Luck in Combat Cards
Every now and again I like to discuss an area of ‘high level design’ - that is something which I, as a game designer, think is interesting and worth talking about, even if it won’t help you win battles.So this week I thought we’d look at where chance, luck and risk...
Design Blog 37: Warlord special rules 2
Welcome to the second in our look at Warlord special rules (if you missed the first part you can find it here, along with an explanation of how special rules work). Let’s get to it: Chaos Though their reasons may differ, every follower of Chaos seeks power,...
Design Blog 36: How we add new Campaigns
I’ve posted before about why we have Campaigns in Combat Cards, but I thought it might be interesting to run through how we add new ones to the game. First, a quick overview: Each Campaign pits two factions against each other in a week-long battle. Players control one...
Design Blog 35: Warlord special rules 1
With a new Warlord being added to each faction soon, I thought it might be useful to run through tactics and tips for the Warlord special rules. But before we get into details, let’s make sure everyone understands what I’m going on about. Terms Each Warlord has...
Design Blog 34: Faction drill down – T’au
And so we come to the final faction drill down, covering the T’au. Shooty As with the other factions, we aim to have the T’au fight like they do in tabletop Warhammer 40,000 - so they favour ranged combat and their forces tend to be made of expensive but tough...
Design Blog 33: Q&A part 2
Hi, and welcome to the second part of our Q&A blog posts (you can find part one here). Let’s get straight into it. Skulls Sander Jacobs asks, “I was wondering what different skulls are rewarded for winning games. And what kind of rewards can we expect?” And...
Design Blog 32: Q&A part 1
A few weeks ago we asked you guys to send us questions, comments and suggestions around Combat Cards in return for an Inquisitor Eisenhorn card. Demonstrating that everyone loves a free Inquisitor, we received enough replies that I’m going to split the Q&A over...