Developer Blog
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Developer Update: Balance Changes and Space Wolves Season
The new season will start on Monday, July 7th. Moving from the machinations of the Thousand Sons, we find ourselves face to face with their arch rivals the Space Wolves. A conflict as bitter as the winter of Fenris. While the forces of the Astartes and their fallen...
Developer Update: Introducing Supreme Commander Magnus the Red
Materializing from the Warp comes our third Daemon Primarch: Magnus the Red. Chaos has long stood as one of the most dominant psychic factions in the game, and now, they have a Supreme Commander ready to push this even further. Magnus is the second Warlord to use the...
The Rubric Realised: Bringing Ahriman to Life
Greetings, citizens, The Combat Cards team are, unsurprisingly, big Warhammer fans - and our Senior Artist Benji has taken that passion to another level. His latest project, an incredibly detailed Ahriman cosplay, brings one of Warhammer’s most iconic characters to...
Patch Notes 39.9
Greetings, citizens, Patch 39.9 is now live! We're welcoming the rise of a new Supreme Commander whose very will reshapes reality. Here's what's changing: Laying the foundation for The Crimson King... Supreme Commander Magnus The Red Bug fixes For first time...
Latest News
Design Blog 81: Improving Campaigns
It’s fair to say that the weekly Campaigns have proved extremely popular with players. We don’t know if this is down to the fixed, ‘battle against ever more difficult AI’ challenge, the tie-in to the Warhammer 40,000 lore, or because you can clearly see your wins...
Design Blog 80: A Tale of 13(ish) Painters – Part 6
Hi, and welcome to the penultimate part of our painting challenge. If you've been following us you'll have seen that each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...
Design Blog 79: Live updating new cards
Over the last couple of weeks you may have seen us adding Sister Amalia Novena and the Chaos Ogryn, Ordrogg, to the game. These appeared alongside other new cards, so to the public they seem just like anything we add to the game, but for us these were important...
Design Blog 78: Back of card lore
One of the new features which you’ll see in the game’s next update is the ability to flip cards in your collection over to read more information on them. I’ve spoken about the feature before, but as that was a long time ago I thought I’d give some more insight into...
Design Blog 77: Attending a Tournament
A few weeks ago my friend Nick and I took part in a Warhammer 40,000 doubles tournament at Warhammer World, and I wanted to write about the experience - specifically all the stuff ‘around’ the games themselves. To set the scene, this was a Throne of Skulls tournament,...
Design Blog 76: A Tale of 13(ish) Painters – Part 5
Welcome to the latest entry in our painting series, where each month we paint 10 Power level of miniatures, ready for a final battle at Warhammer World. Unfortunately we had a lot of painting failures this month, and where I'd normally mention all the cakes this will...
Design Blog 75: The Iron Triangle – Part 2
Welcome back to this look at the Iron Triangle, where I’m laying out the harsh realities of videogame development and looking at some of the difficult decisions every team has to make. Part one covered the three areas that make up the Triangle - cost, content and time...
Design Blog 74: The Iron Triangle – Part 1
I’ve talked about the upcoming release of Combat Cards enough that I’m not going to go into it again here, but as part of planning for worldwide launch the team has been looking at our longer-term ‘vision’. Establishing a shared vision for the next six, 12 and 24...
Design Blog 73: The Past, Present and Future of Combat Cards
A few weeks ago I was asked to give a quick talk on Combat Cards at Games Workshop's largest UK convention, Warhammer Fest. The talk was to let attendees know about the game (as we're not out in the UK, most people at WHF wouldn't have seen or played the game yet)....
Design Blog 72: MMR – What and Why
As our Canadian, Australian and Dutch players will have noticed, we recently made a big change to Combat Card’s MMR system, with the result that ‘normal’ battles have become much more challenging (there have been no changes to the Campaign battles, which are always...