Developer Blog
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The 6 Year Salute: Honour, Cards, and Chaos
Six years. Hundreds of cards. Millions of battles. What started as a bold, digital reimagining of Games Workshop’s classic ‘Combat Cards’ has evolved into something far more: a living, breathing battlefield shaped by updates, chaos, and the passion of you, its...
Patch Notes 40.1
Greetings Commanders, Our latest update focuses on polishing your Warhammer Combat Cards experience, addressing visual bugs and gameplay fixes. This patch resolves issues with Enhancements in certain battle modifiers, cleans up UI elements, and squashes a few...
Enhancements FAQ
Greetings Citizens, The battlefield has changed. With the arrival of Enhancements, Warlords now have new ways to grow stronger, fight smarter, and adapt to your strategy. We know you might have questions about unlocking slots, choosing the right boosts, or using the...
Developer Update: Introducing Supreme Commander Kaldor Draigo
Greetings Citizen, We’re pleased to announce our latest Supreme Commander, hailing from the Grey Knights: Kaldor Draigo. As a Warlord, he brings a strong opening alpha striker, along with a potent defensive ability. First, let's have a look at his all-round stats: At...
Latest News
Design Blog 88: September 2019 Q&A – part 2
Welcome to part two of this Combat Cards Q&A session. You can find part one here, where we covered photo’s, filters and factions. Let’s jump into the second half, starting with some TV: Inquisitor… Daniel asks if we’re planning to include any elements from Games...
Developer Update: v27.0
Greetings Citizens, and welcome to another Developer Update. Version 27.0 is now available and includes a number of improvements and new features. I'd like to talk about these along with recent developments on connection, so let’s dive in! What’s New Account Linking -...
Design Blog 87: September 2019 Q&A – part 1
A few weeks ago I asked people to send in any Combat Cards related questions, offering a copy of the limited edition Eisenhorn card for each one. Proving that A) people want to know stuff and B) people love free stuff, I got enough questions for two posts. So let’s...
Design Blog 86: Missions – what and why
If you've taken part in the last couple of Campaigns you'll have seen our new, Missions feature, so let's take a look at how they work and why we added them to the game. What It's probably easiest to do this by looking at how Missions and Campaigns work...
Design Blog 85: A Tale of 13(ish) Painters – Final Part
Over the past 6 months we’ve been running our own version of White Dwarf’s classic ‘A Tale of X Painters' challenge at Well Played Games. 13 brave volunteers stepped forward and vowed to paint 10 Power / 100 Points of Warhammer 40,000 miniatures a month, culminating...
Developer Update: v26.1
Greetings Citizens, and welcome to the first of what will be many updates detailing what has been going on with Warhammer Combat Cards. It's fair to say it has been a busy few weeks for the team following the global release of the game. We've been listening to...
Design Blog 84: Global launch catch-up
Hi there. As we’ve just launched the game worldwide, I wanted to use this week’s blog to get new players up to speed, and give them and our veteran players a look at what we have planned for the game. Welcome If you’re reading this then I assume you’ve downloaded and...
Design Blog 83: Upgrades, XP and wanting
As I mentioned last week, I like to use these posts to let players know about changes we’re making to the game and - more importantly - to try and explain why we’re making them. I think the latter part is more important because players can understandably feel...
Design Blog 82: The importance of ‘feel’
Long time readers will know that at Well Played Games we believe in being as open with players as possible. As part of that I often use these posts to call out current issues with the game, both to show that we’re aware of the issue and talk about why it’s present and...
Design Blog 81: Improving Campaigns
It’s fair to say that the weekly Campaigns have proved extremely popular with players. We don’t know if this is down to the fixed, ‘battle against ever more difficult AI’ challenge, the tie-in to the Warhammer 40,000 lore, or because you can clearly see your wins...