Developer Blog
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Developer Update: Card Tier Rework
Greetings, citizens, Today, we’re sharing some upcoming changes to the Card Tier system—the mechanic that controls when certain cards become available as players level up. Why We’re Making Changes The original purpose of the Card Tier system was twofold: To prevent...
Developer Update: Balance Changes and Angron Season
The new season will start on Monday, May 12th. Greetings, citizens, Chaos Season is well and truly upon us and we leave the sibilant seduction of Slaanesh we are sent crashing into the carefree carnage of Khorne! Yet another Daemon primarch takes the stage, and Angron...
Developer Update: Supreme Commander Fulgrim
The first of the Traitor Primarchs has arrived in Combat Cards! And who better to take the honour than the Phoenician himself? True to his nature—and that of the Emperor’s Children—Fulgrim introduces a new, high-risk, high-reward playstyle to the Chaos faction. His...
Prepare for Chaos: Easter Mayhem!
Greetings, citizens, Across the galaxy, Daemon Primarchs rise, tomb worlds stir, and the Emperor’s will is tested. Whether you fight for loyalty or for excess, this week offers fresh battles, plenty of rewards, and a few surprises along the way. Here’s what’s arriving...
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Design Blog 11: Evolving The Game – Part 2
Hi there, this is the second part of our look at how the design of Combat Cards changed over its development. The first part covered why games evolve and what we mean by ‘game systems’. You can find that part here. Battles So, to recap, we use systems in Combat...
Design Blog 10: Evolving The Game – Part 1
I'm a games designer - I've been doing it all my adult life and I still find it a fascinating, but sometimes little understood subject. So as well as giving some insight into the specific design behind Combat Cards, I'd like these diaries to also cover general design...
Design Blog 9: Authenticity
Let’s talk about something a little different this week. I want to take you back to a bookstore basement in 1988. I’ve gone in to look for the latest Fighting Fantasy gamebook, but instead I see issue 104 of a colourful magazine called ‘White Dwarf’. It has articles...
Design Blog 8: Faction Drill Down – Orks
After discussing Space Marines a few weeks ago, it’s time to look at another of the Combat Cards factions. This time, the ever popular Orks. Toughness Like the Space Marines, Orks have access to tough, powerful cards. Killer Kans, Deff Dreads and Meganobs all...
Design Blog 7: Points Costs
This week I thought I'd give some insight into the points cost of each card, and card balancing in general. What There are three ways we use points in Combat Cards: 1 - You have a certain amount of points, and as you increase your Rank through upgrading cards,...
Design Blog 6: Game Dev Focus – Code
It hasn’t always been true, but modern videogame development tools allow for a huge range of team sizes. At one end you get indie development ‘teams’ of just one person, to the massive, multi-national, hundreds-strong teams of big console publishers. Well Played Games...
Design Blog 5: Card Factions
Hi everyone, I hope these posts are giving an insight into the design processes behind Combat Cards. Do let me know at [email protected] if you'd like me to cover a specific topic or go into more detail on something already discussed. This week I thought I'd...
Design Blog 4: Faction Drill Down – Space Marines
Welcome to the first detailed look at one of Combat Card’s factions. Each of the drill down posts will look at some of the combo’s you can set up with that faction’s cards, as well as offer hints on their general fighting style. Astartes Space Marines had to be...
Design Blog 3: Card Selection
As with all card games, we have to consider several angles when choosing which cards to include in Combat Cards, and I thought it might be interesting to cover a few of them. Trends Let's start with the obvious one: In any competitive game with discrete...
Design Blog 2: How Combat Cards plays
Hi, and welcome to the second post. After introducing myself last week, I thought it might be a good idea to introduce Combat Cards. That way, everyone has a quick primer on how Combat Cards plays - before I get too deeply into the gameplay, systems, miniatures,...