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Patch Notes 39.9
Greetings, citizens, Patch 39.9 is now live! We're welcoming the rise of a new Supreme Commander whose very will reshapes reality. Here's what's changing: Laying the foundation for The Crimson King... Supreme Commander Magnus The Red Bug fixes For first time...
Developer Update: Balance Changes and Magnus Season
The new season will start on Monday, June 9th. Greetings, citizens, After the Angron’s crash landing into real space and following carnage, a more composed but just as deadly figure emerges from the Warp. None other than the Crimson King, Magnus the Red. Bringing with...
Developer Update: Supreme Commander Angron
With Fulgrim’s recent arrival, it was only a matter of time before the next Daemon Primarch tore through reality, and with Skulls just around the corner, who else could it be but the Red Angel himself? That’s right: Angron is here. Angron is rage given immortal form....
Patch Notes 39.8
Greetings, citizens, Patch 39.8 is now live! A shift is coming, paving the way for Warhammer Skulls and the arrival of a bloodthirsty new Supreme Commander. Here’s what’s changing: Laying the foundation for the next Supreme Commander…blood will follow....
Latest News
Design Blog 51: A day working on Combat Cards
I thought it might be interesting to share what a typical day is like for me at our studio. Obviously this is just one example, and one of the great things about working as a games designer is that every day brings something new and interesting, but it’ll provide a...
Design Blog 50: Why we delayed the game
If you’re reading this then presumably you already know that we’ve delayed the worldwide launch of Combat Cards from November until early 2019. Naturally, that’s not ideal for players who’ve been waiting patiently, so I wanted to use this post to explain the reasons...
Design Blog 49: Player types – part 2
Welcome to part two of this look at the different player types that play Combat Cards (part one is here). This post will run through the final player types, but also look at why all of this is important, and how it affects Combat Cards’ gameplay. Collectors This...
Design Blog 48: Player types – part 1
This and next week’s posts are more of the dreaded ‘high level game design’ ones, where I look at an area of the game which is important to designers like me - you have been warned. This time I wanted to look at a ‘meta’ area of the game - the players! Meta? A...
Design Blog 47: New Warlords (14 to 21)
We recently completed a series of posts looking at each faction’s Warlord special rules, and as we’re in the process of adding a new Warlord to each faction, it makes sense to quickly run through all the new characters and the special rules they’re bringing with them....
Design Blog 46: AI improvements
Among the many, many areas we’re adding to and polishing (this is a long-term game we’re planning to support for years to come) is improving the AI opponent. But what does ‘improving’ mean in this case? It’s an interesting question because in some ways we’re actually...
Design Blog 45: Our favourite miniatures
I’m aware that these posts can sometimes get a little theoretical, and focus on high-level game design over Warhammer 40,000 related topics. So I thought it would be fun to talk about something a bit lighter this week. Personal I’m pretty sure that everyone...
Design Blog 44: Warlord special rules 5
This is the fifth and final (for now) look at Warlord special rules (here are parts one, two, three and four). This post covers the final factions, plus notes on the visuals behind the special rules, and how we choose new Warlords. Onto the rules: Servants of...
Design Blog 43: Points balancing round 1 – Warlords
I’ve written about each cards’ points value before, but our latest update to the game is the first time we’ve changed the points of existing cards. So I thought I’d run through the what and why of those changes. What We decided to focus our first round of...
Design Blog 42: Warlord special rules 4
After a weeks' delay, welcome to part four of look at Warlord special rules. You can use these links to parts one (T'au), two (Chaos and Orks), and three (Aeldari and Tyranids) if you need to catch up, so let's jump straight into it: Necrons Like their slow,...