Developer Blog
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Developer Update: Balance Changes and Be’lakor Season
The new season will start on Monday, December 22nd. Greetings, citizens! From showing gratitude to the Imperial armoured division for the power of their steel wrath this Tanksgiving. We now give thanks to the one true Dark Master, Be’lakor, the first Daemon prince....
A Very Chaotic Chaosmas: Be’lakor’s Totally-Not-Cursed Holiday Blog
Greetings, creatures of shadow! 'Tis the season… when snow falls, bells ring, and Be’lakor glares disapprovingly at all mortal festivities from the shadows of the Warp. Yes, commanders, Chaosmas is here! While most people spend the holidays decorating trees, sharing...
Developer Update: Introducing Supreme Commander Be’lakor
The Dark Master has arrived and closes the year as our last Warlord of 2025. It is fitting to have the first of the Daemon Princes as our final send off, and what a send off he will be! We have been spoiled for Chaos Supreme commanders, one for each Chaos god, one for...
Patch Notes 41.1
Greetings, Commanders, This update brings major preparations for the arrival of a certain new Supreme Commander, along with key fixes, visual improvements, and festive seasonal updates. Something powerful has been stirring behind the scenes… and the battlefield will...
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Design Blog 8: Faction Drill Down – Orks
After discussing Space Marines a few weeks ago, it’s time to look at another of the Combat Cards factions. This time, the ever popular Orks. Toughness Like the Space Marines, Orks have access to tough, powerful cards. Killer Kans, Deff Dreads and Meganobs all...
Design Blog 7: Points Costs
This week I thought I'd give some insight into the points cost of each card, and card balancing in general. What There are three ways we use points in Combat Cards: 1 - You have a certain amount of points, and as you increase your Rank through upgrading cards,...
Design Blog 6: Game Dev Focus – Code
It hasn’t always been true, but modern videogame development tools allow for a huge range of team sizes. At one end you get indie development ‘teams’ of just one person, to the massive, multi-national, hundreds-strong teams of big console publishers. Well Played Games...
Design Blog 5: Card Factions
Hi everyone, I hope these posts are giving an insight into the design processes behind Combat Cards. Do let me know at [email protected] if you'd like me to cover a specific topic or go into more detail on something already discussed. This week I thought I'd...
Design Blog 4: Faction Drill Down – Space Marines
Welcome to the first detailed look at one of Combat Card’s factions. Each of the drill down posts will look at some of the combo’s you can set up with that faction’s cards, as well as offer hints on their general fighting style. Astartes Space Marines had to be...
Design Blog 3: Card Selection
As with all card games, we have to consider several angles when choosing which cards to include in Combat Cards, and I thought it might be interesting to cover a few of them. Trends Let's start with the obvious one: In any competitive game with discrete...
Design Blog 2: How Combat Cards plays
Hi, and welcome to the second post. After introducing myself last week, I thought it might be a good idea to introduce Combat Cards. That way, everyone has a quick primer on how Combat Cards plays - before I get too deeply into the gameplay, systems, miniatures,...
Design Blog 1: Introduction
Hi there, and welcome to the first of a weekly series of design diaries, going into detail on the decisions and thought processes behind our new game, Combat Cards. Nerdery Each post will explore an area of the game that you might find interesting, such as how...