Developer Blog
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Patch Notes 39.12
Greetings Citizens, As the Space Wolves rise to prominence this season, we’ve addressed several key issues to improve gameplay and performance across modes. Please see the full list of fixes and updates below. Bug Fixes Skarbrand Deck Error Fixed an issue where using...
Developer Update: Balance Changes and Space Wolves Season
The new season will start on Monday, July 7th. Moving from the machinations of the Thousand Sons, we find ourselves face to face with their arch rivals the Space Wolves. A conflict as bitter as the winter of Fenris. While the forces of the Astartes and their fallen...
Developer Update: Introducing Supreme Commander Magnus the Red
Materializing from the Warp comes our third Daemon Primarch: Magnus the Red. Chaos has long stood as one of the most dominant psychic factions in the game, and now, they have a Supreme Commander ready to push this even further. Magnus is the second Warlord to use the...
The Rubric Realised: Bringing Ahriman to Life
Greetings, citizens, The Combat Cards team are, unsurprisingly, big Warhammer fans - and our Senior Artist Benji has taken that passion to another level. His latest project, an incredibly detailed Ahriman cosplay, brings one of Warhammer’s most iconic characters to...
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Design Blog 10: Evolving The Game – Part 1
I'm a games designer - I've been doing it all my adult life and I still find it a fascinating, but sometimes little understood subject. So as well as giving some insight into the specific design behind Combat Cards, I'd like these diaries to also cover general design...
Design Blog 9: Authenticity
Let’s talk about something a little different this week. I want to take you back to a bookstore basement in 1988. I’ve gone in to look for the latest Fighting Fantasy gamebook, but instead I see issue 104 of a colourful magazine called ‘White Dwarf’. It has articles...
Design Blog 8: Faction Drill Down – Orks
After discussing Space Marines a few weeks ago, it’s time to look at another of the Combat Cards factions. This time, the ever popular Orks. Toughness Like the Space Marines, Orks have access to tough, powerful cards. Killer Kans, Deff Dreads and Meganobs all...
Design Blog 7: Points Costs
This week I thought I'd give some insight into the points cost of each card, and card balancing in general. What There are three ways we use points in Combat Cards: 1 - You have a certain amount of points, and as you increase your Rank through upgrading cards,...
Design Blog 6: Game Dev Focus – Code
It hasn’t always been true, but modern videogame development tools allow for a huge range of team sizes. At one end you get indie development ‘teams’ of just one person, to the massive, multi-national, hundreds-strong teams of big console publishers. Well Played Games...
Design Blog 5: Card Factions
Hi everyone, I hope these posts are giving an insight into the design processes behind Combat Cards. Do let me know at [email protected] if you'd like me to cover a specific topic or go into more detail on something already discussed. This week I thought I'd...
Design Blog 4: Faction Drill Down – Space Marines
Welcome to the first detailed look at one of Combat Card’s factions. Each of the drill down posts will look at some of the combo’s you can set up with that faction’s cards, as well as offer hints on their general fighting style. Astartes Space Marines had to be...
Design Blog 3: Card Selection
As with all card games, we have to consider several angles when choosing which cards to include in Combat Cards, and I thought it might be interesting to cover a few of them. Trends Let's start with the obvious one: In any competitive game with discrete...
Design Blog 2: How Combat Cards plays
Hi, and welcome to the second post. After introducing myself last week, I thought it might be a good idea to introduce Combat Cards. That way, everyone has a quick primer on how Combat Cards plays - before I get too deeply into the gameplay, systems, miniatures,...
Design Blog 1: Introduction
Hi there, and welcome to the first of a weekly series of design diaries, going into detail on the decisions and thought processes behind our new game, Combat Cards. Nerdery Each post will explore an area of the game that you might find interesting, such as how...