Developer Blog
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Patch Notes 40.3
Greetings, Commanders, This update focuses on improving stability, polishing gameplay, and introducing new content. We’ve fixed several long-standing issues with ads and performance, made key adjustments to Unexpected Reinforcements, and, most importantly, added a...
Developer Update: Balance Changes and Drukhari Season
The new season will start on Monday, September 29th. Greetings, citizens! Following the deep exploration teams of the Votann, we descend into the depths of the Webway and into Commorragh with the Drukhari. This season will bring malice in abundance, along with a...
Developer Update: Introducing Buri Aegnirssen – New Votann Warlord
Greetings Citizens, It’s long overdue but finally we have the Votann wave two! And with it comes a brand new Warlord; Buri Aegnirssen. Along with Buri comes 9 new bodyguards, and the much anticipated Votann dedication! Buri introduces a new and divergent playstyle for...
Developer Update: Votann Season
Greetings, citizens! Coming off the action-packed Anniversary season, we’re now diving into Votann Season—another exciting chapter! With the second wave of miniatures for the game’s newest faction, we’re seeing a surge of fresh content, including 10 new cards...
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Design Blog 5: Card Factions
Hi everyone, I hope these posts are giving an insight into the design processes behind Combat Cards. Do let me know at [email protected] if you'd like me to cover a specific topic or go into more detail on something already discussed. This week I thought I'd...
Design Blog 4: Faction Drill Down – Space Marines
Welcome to the first detailed look at one of Combat Card’s factions. Each of the drill down posts will look at some of the combo’s you can set up with that faction’s cards, as well as offer hints on their general fighting style. Astartes Space Marines had to be...
Design Blog 3: Card Selection
As with all card games, we have to consider several angles when choosing which cards to include in Combat Cards, and I thought it might be interesting to cover a few of them. Trends Let's start with the obvious one: In any competitive game with discrete...
Design Blog 2: How Combat Cards plays
Hi, and welcome to the second post. After introducing myself last week, I thought it might be a good idea to introduce Combat Cards. That way, everyone has a quick primer on how Combat Cards plays - before I get too deeply into the gameplay, systems, miniatures,...
Design Blog 1: Introduction
Hi there, and welcome to the first of a weekly series of design diaries, going into detail on the decisions and thought processes behind our new game, Combat Cards. Nerdery Each post will explore an area of the game that you might find interesting, such as how...