Developer Blog
If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.
Recommended Must See
Developer Update: Balance Changes and Mortarion Season
The new season will start on Monday, October 27th. Greetings, citizens! From the despair of Commoragh we head into the joyful gardens of Nurgle, this Season brings the fourth and final Daemon Primarch to the Combat Cards roster! Seasonal Balance Changes: This...
Plague and Rot: A Halloween Special
Greetings, bearers of the plague! The air grows thick, the nights darker, and the stench of decay carries on the wind. As Halloween approaches, Warhammer Combat Cards is giving itself over to the pestilent blessings of Nurgle. It’s a season for rot, ruin, and grim...
Developer Update: Introducing Lady Malys – New Aeldari Warlord
Greeting Citizens The Warlord releases keep coming with Lady Malys arriving to expand the Aeldari roster. Lady Malys brings a twist to the existing bounce mechanic and creates a defensive control playstyle against her nearest counterpart Lelith's all out aggression....
Patch Notes 40.3
Greetings, Commanders, This update focuses on improving stability, polishing gameplay, and introducing new content. We’ve fixed several long-standing issues with ads and performance, made key adjustments to Unexpected Reinforcements, and, most importantly, added a...
Latest News
Design Blog 35: Warlord special rules 1
With a new Warlord being added to each faction soon, I thought it might be useful to run through tactics and tips for the Warlord special rules. But before we get into details, let’s make sure everyone understands what I’m going on about. Terms Each Warlord has...
Design Blog 34: Faction drill down – T’au
And so we come to the final faction drill down, covering the T’au. Shooty As with the other factions, we aim to have the T’au fight like they do in tabletop Warhammer 40,000 - so they favour ranged combat and their forces tend to be made of expensive but tough...
Design Blog 33: Q&A part 2
Hi, and welcome to the second part of our Q&A blog posts (you can find part one here). Let’s get straight into it. Skulls Sander Jacobs asks, “I was wondering what different skulls are rewarded for winning games. And what kind of rewards can we expect?” And...
Design Blog 32: Q&A part 1
A few weeks ago we asked you guys to send us questions, comments and suggestions around Combat Cards in return for an Inquisitor Eisenhorn card. Demonstrating that everyone loves a free Inquisitor, we received enough replies that I’m going to split the Q&A over...
Design Blog 31: New card borders
While all the cool miniature artwork on our cards is provided by Games Workshop, the borders are created by us. Until now, every card in the game has been using the Space Marine faction border, but as you may have noticed, we recently added the Chaos border. Over the...
Design Blog 30: How Combat Cards fits into your hobby
Something a little different today, so apologies if this is a bit rambling. Some friends and I visited Warhammer World (Games Workshop’s HQ, miniatures exhibition, gaming hall and cafe) recently, and this got me thinking. Y’see, the venue was packed - there was a...
Design Blog 29: Faction drill down – Chaos
The Chaos faction includes cards from three ‘sub-groups’: Chaos Space Marine cards tend to be tough and and hard hitting, but with a points cost which reflects their power. They lean towards melee and psychic damage. Chaos Daemon cards are usually pretty cheap, but...
Design Blog 28: How we add new cards – part 2
Hi, and welcome to the second part of how new cards are added to Combat Cards. Although interrupted by last week's post on the Rank changes, the first part of this post talked about why we add new cards, so this time let’s go through HOW it’s done. Gaps First, once...
Design Blog 27: Rank changes and Objectives
Hi everyone, I’ve interrupted my own two-part discussion on how we add new cards to the game to talk about this week’s big game update. I’m doing so because it gives me the space to lay out the changes in detail, but also so I can talk about why we made them. ...
Design Blog 26: How we add new cards – part 1
This week’s topic is how we add new cards to the game, and why do it. This is a topic which crosses into a few different areas, so I’m going to split it over this and next week’s posts. Why First up, why do we add more and more cards at all? To be perfectly honest,...