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Patch Notes 41.3
Greetings, This update brings major preparations for the arrival of a new Warlord, along with an updated UI theme. Read on to see what’s new! New Content We've started laying the groundwork for an upcoming new Warlord: Added support for a new special rule Added...
Developer Update: Balance Changes and Corsair Season
The new season will start on Monday, February 16th. From the darkness of the night, we sail deep into the Void with this month's Corsair season. With the start of the Maelstrom event, we’ve got two sets of corsairs on the horizon, but this Season will be primarily...
Developer Update: Introducing Nekrosor Ammentar
Today we’re unveiling our latest new Warlord this time for the Necron faction! It's been some time since the Necrons have had a new Warlord so this is a much needed injection of something fresh into the faction! The Nekrosor is feared even by the other Necrons as...
Developer Update: Balance Changes and Nightbringer Season
The new season will start on Monday, January 19th. Greetings, citizens! From the Daemon Prince of Shadows we come to the Bringer of Night. As the Necrons are unleashed upon the 500 Worlds there are reinforcements in the form of a new upcoming Necron Warlord and new...
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Design Blog 48: Player types – part 1
This and next week’s posts are more of the dreaded ‘high level game design’ ones, where I look at an area of the game which is important to designers like me - you have been warned. This time I wanted to look at a ‘meta’ area of the game - the players! Meta? A...
Design Blog 47: New Warlords (14 to 21)
We recently completed a series of posts looking at each faction’s Warlord special rules, and as we’re in the process of adding a new Warlord to each faction, it makes sense to quickly run through all the new characters and the special rules they’re bringing with them....
Design Blog 46: AI improvements
Among the many, many areas we’re adding to and polishing (this is a long-term game we’re planning to support for years to come) is improving the AI opponent. But what does ‘improving’ mean in this case? It’s an interesting question because in some ways we’re actually...
Design Blog 45: Our favourite miniatures
I’m aware that these posts can sometimes get a little theoretical, and focus on high-level game design over Warhammer 40,000 related topics. So I thought it would be fun to talk about something a bit lighter this week. Personal I’m pretty sure that everyone...
Design Blog 44: Warlord special rules 5
This is the fifth and final (for now) look at Warlord special rules (here are parts one, two, three and four). This post covers the final factions, plus notes on the visuals behind the special rules, and how we choose new Warlords. Onto the rules: Servants of...
Design Blog 43: Points balancing round 1 – Warlords
I’ve written about each cards’ points value before, but our latest update to the game is the first time we’ve changed the points of existing cards. So I thought I’d run through the what and why of those changes. What We decided to focus our first round of...
Design Blog 42: Warlord special rules 4
After a weeks' delay, welcome to part four of look at Warlord special rules. You can use these links to parts one (T'au), two (Chaos and Orks), and three (Aeldari and Tyranids) if you need to catch up, so let's jump straight into it: Necrons Like their slow,...
Design Blog 41: What does a publisher mean for Combat Cards?
As you may have seen on our Facebook page, we recently announced that Combat Cards is being published by Flaregames. But for anyone playing (or looking forward to playing) the game, what does that actually mean? Terminology First up, for anyone not familiar...
Design Blog 40: Back of cards – the design process
I’ve talked before about why we add new features to Combat Cards, but thought it would be interesting to look at how we do it. As a designer, I won’t be covering the technical side of coding the feature, creating the art assets, etc. - just talking about the design...
Design Blog 39: Warlord special rules 3
Hi, welcome to part three of our run down of all the Warlord special rules. Here are parts one and two, with part one including an overview of what special rules are and how they trigger. Let’s get started: Aeldari Fuelled by their mastery over the souls of the...