Developer Blog

Written by Stu Maine – designer at Well Played Games – check in every Friday for the latest developer blog, covering:

  • The design decisions behind the gameplay
  • Tactics and tricks for each of the card Factions
  • Upcoming changes, events and the studio’s plans
  • Insights and behind the scenes at a games studio
  • A look at the Warhammer 40,000 references used
  • Warhammer 40,000 hobby content

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

Design Blog 79: Live updating new cards

Design Blog 79: Live updating new cards

Over the last couple of weeks you may have seen us adding Sister Amalia Novena and the Chaos Ogryn, Ordrogg, to the game. These appeared alongside other new cards, so to the public they seem just like anything we add to the game, but for us these were important...

Design Blog 38: Luck in Combat Cards

Design Blog 38: Luck in Combat Cards

Every now and again I like to discuss an area of ‘high level design’ - that is something which I, as a game designer, think is interesting and worth talking about, even if it won’t help you win battles.So this week I thought we’d look at where chance, luck and risk...

Design Blog 30: How Combat Cards fits into your hobby

Design Blog 30: How Combat Cards fits into your hobby

Something a little different today, so apologies if this is a bit rambling. Some friends and I visited Warhammer World (Games Workshop’s HQ, miniatures exhibition, gaming hall and cafe) recently, and this got me thinking. Y’see, the venue was packed - there was a...

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Latest News

Design Blog 102: Community challenge results

A couple of weeks ago we celebrated reaching blog post 100 by running a challenge for the community to find the Warhammer 40,000 reference we used to name 15 of our cards. We then extended the challenge by adding another 5 cards because you guys absolutely smashed the...

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Developer Update: v29 – Ranked Mode

Welcome to another Developer Update. By now version 29.1 should be appearing in your app stores, and we encourage you to grab it as soon as you can. There are some some pretty big changes on the way, so let's dive right in and explore them. The first thing you'll...

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Design Blog 101: Faction catch-up – Tyranids

Following the Chaos and Aeldari catch-ups, this week we're looking at how the Tyranid faction is currently fairing. As before, these stats only reflect 'normal' battles, and they cover any deck with a Tyranid Warlord, even if it also includes Ork or Chaos bodyguards....

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Developer Update: Changes to Buffs & Debuffs

Welcome to another Developer Update. Normally we post an update on the blog whenever we release a new update to the game and detail the changes, but this time we decided we wanted to dig a little deeper into a change that has gone live today. As part of the balance...

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Design Blog 100: Community challenge!

Update: As the community has completely smashed this challenge by finding all 15 references in less than half the available time, we thought we’d extend it and see if you guys can deal with some really obscure references. To that end we’re adding these five new cards...

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Design Blog 99: New music tracks

The Combat Cards team is working on several areas right now: Adding new features, beginning with the seasonal ladders (more on these soon). Fixing issues and bugs, such as improving matchmaking and server issues when new Campaigns start. And polishing the game. This...

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Design Blog 98: Faction catch-up – Aeldari

A couple of weeks ago I ran the first in a series catching up with each of our eight factions, using data to look at how the Chaos faction is getting on. This week it's the turn of the Aeldari, so don your fanciest Wraithbone hat, say something enigmatic and let's...

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Design Blog 97: Poison and Regeneration traits live

A couple of weeks ago I talked about the new traits that we're adding to the game and why we're adding them. I'm pleased to announce that the first two of these traits will be rolled out on Monday / Tuesday next week, so their introduction doesn't disrupt a weekly...

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Design Blog 96: Faction catch-up – Chaos

A long, loooong time ago I ran a series ‘faction focus’ blog posts, looking at how each played, their tactics, weaknesses and so on. As it’s been a couple of years I thought I’d revisit each faction over the next few months, alternating these posts with ‘normal’...

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Design Blog 95: A Tale of 13(ish) Painters – the conclusion

A few months back Well Played Games ran their own version of the classic White Dwarf series ‘A Tale of X Painters’, with each of us trying to paint 50 Power / 1000 points in stages. The plan was always to end the series with everyone heading to Games Workshop’s HQ...

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