Developer Blog

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Developer Update: Introducing Prince Yriel

Developer Update: Introducing Prince Yriel

While Prince Yriel may be a familiar face in Combat Cards, this week we’re introducing his Warlord incarnation. Much with other Warlords with a bodyguard card, both will not be playable in the same deck.  Aeldari Corsairs are definitely an under-represented sub...

Patch Notes 41.3

Patch Notes 41.3

Greetings, This update brings major preparations for the arrival of a new Warlord, along with an updated UI theme. Read on to see what’s new! New Content We've started laying the groundwork for an upcoming new Warlord: Added support for a new special rule Added...

Developer Update: Balance Changes and Corsair Season

Developer Update: Balance Changes and Corsair Season

The new season will start on Monday, February 16th. From the darkness of the night, we sail deep into the Void with this month's Corsair season. With the start of the Maelstrom event, we’ve got two sets of corsairs on the horizon, but this Season will be primarily...

Developer Update: Introducing Nekrosor Ammentar

Developer Update: Introducing Nekrosor Ammentar

Today we’re unveiling our latest new Warlord this time for the Necron faction! It's been some time since the Necrons have had a new Warlord so this is a much needed injection of something fresh into the faction! The Nekrosor is feared even by the other Necrons as...

Latest News

Design Blog 58: What to call clans?

Today’s blog topic might be considered a little niche, but it’s something that comes up when working on a game like Combat Cards, so I thought it might be interesting.   Bands As mentioned in a few posts now, work is underway to add clans to the game, allowing...

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Design Blog 57: Adding lore to Combat Cards

Adding more lore to Combat Cards is a topic which regularly comes up, either from player feedback or one of the playtesters looking at the game. So I thought it might be interesting to look at how, where and why we might add more of it - but before that, let’s clarify...

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Design Blog 56: How to improve our FTUE?

As we’re making so many improvements and upgrades to Combat Cards right now (yes, alongside fixing bugs - don't panic!), I thought I’d take a second look at one of the most difficult areas of free-to-play game design, the FTUE.   Light I’ve talked about the First...

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Design Blog 55: Game Dev Focus – Support

Hi everyone, when I first started writing these blog posts I wanted to break up all the moodily-staring-into-the-distance-wondering 'yes, but what is game design?' posts with a variety of other topics which may be of interest. One of those was to look at the various...

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Design Blog 54: New graphics – menus and battlefields

In this final post about all the upgrades we’ve been making to Combat Cards (here are parts one and two) I wanted to look at an area we all take for granted when playing - the game’s menu screens.   Important I think it’s fair to admit that a look at a game’s...

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Design Blog 53: The new visual effects

Following last week’s post on our new music and sounds, let’s take a look at the new visual effects (VFX) we’re implementing, and why they’re important.   Effects For our purposes, VFX covers anything which happens ‘on top of the game’ to show you something...

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Design Blog 52: New music and sounds

As I’ve mentioned recently, we’re swapping out the game’s initial sounds and music for much more polished versions. So the topic of what the game should sound like is something the team’s been discussing a lot recently. It’s easy to say ‘obviously the game must have...

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Design Blog 51: A day working on Combat Cards

I thought it might be interesting to share what a typical day is like for me at our studio. Obviously this is just one example, and one of the great things about working as a games designer is that every day brings something new and interesting, but it’ll provide a...

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Design Blog 50: Why we delayed the game

If you’re reading this then presumably you already know that we’ve delayed the worldwide launch of Combat Cards from November until early 2019. Naturally, that’s not ideal for players who’ve been waiting patiently, so I wanted to use this post to explain the reasons...

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Design Blog 49: Player types – part 2

Welcome to part two of this look at the different player types that play Combat Cards (part one is here). This post will run through the final player types, but also look at why all of this is important, and how it affects Combat Cards’ gameplay.    Collectors This...

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