Developer Blog
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Developer Update: Introducing Supreme Commander Mortarion
Greeting Citizens! Who brings this year's spooky season to a better crescendo than the last of our daemon Primarchs - Mortation! Mortarion is as expected the ultimate attrition Warlord, wearing down the enemy forces while also healing your own forces. Special...
Developer Update: Balance Changes and Mortarion Season
The new season will start on Monday, October 27th. Greetings, citizens! From the despair of Commoragh we head into the joyful gardens of Nurgle, this Season brings the fourth and final Daemon Primarch to the Combat Cards roster! Seasonal Balance Changes: This...
Plague and Rot: A Halloween Special
Greetings, bearers of the plague! The air grows thick, the nights darker, and the stench of decay carries on the wind. As Halloween approaches, Warhammer Combat Cards is giving itself over to the pestilent blessings of Nurgle. It’s a season for rot, ruin, and grim...
Developer Update: Introducing Lady Malys – New Aeldari Warlord
Greeting Citizens The Warlord releases keep coming with Lady Malys arriving to expand the Aeldari roster. Lady Malys brings a twist to the existing bounce mechanic and creates a defensive control playstyle against her nearest counterpart Lelith's all out aggression....
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Design Blog 45: Our favourite miniatures
I’m aware that these posts can sometimes get a little theoretical, and focus on high-level game design over Warhammer 40,000 related topics. So I thought it would be fun to talk about something a bit lighter this week. Personal I’m pretty sure that everyone...
Design Blog 44: Warlord special rules 5
This is the fifth and final (for now) look at Warlord special rules (here are parts one, two, three and four). This post covers the final factions, plus notes on the visuals behind the special rules, and how we choose new Warlords. Onto the rules: Servants of...
Design Blog 43: Points balancing round 1 – Warlords
I’ve written about each cards’ points value before, but our latest update to the game is the first time we’ve changed the points of existing cards. So I thought I’d run through the what and why of those changes. What We decided to focus our first round of...
Design Blog 42: Warlord special rules 4
After a weeks' delay, welcome to part four of look at Warlord special rules. You can use these links to parts one (T'au), two (Chaos and Orks), and three (Aeldari and Tyranids) if you need to catch up, so let's jump straight into it: Necrons Like their slow,...
Design Blog 41: What does a publisher mean for Combat Cards?
As you may have seen on our Facebook page, we recently announced that Combat Cards is being published by Flaregames. But for anyone playing (or looking forward to playing) the game, what does that actually mean? Terminology First up, for anyone not familiar...
Design Blog 40: Back of cards – the design process
I’ve talked before about why we add new features to Combat Cards, but thought it would be interesting to look at how we do it. As a designer, I won’t be covering the technical side of coding the feature, creating the art assets, etc. - just talking about the design...
Design Blog 39: Warlord special rules 3
Hi, welcome to part three of our run down of all the Warlord special rules. Here are parts one and two, with part one including an overview of what special rules are and how they trigger. Let’s get started: Aeldari Fuelled by their mastery over the souls of the...
Design Blog 38: Luck in Combat Cards
Every now and again I like to discuss an area of ‘high level design’ - that is something which I, as a game designer, think is interesting and worth talking about, even if it won’t help you win battles.So this week I thought we’d look at where chance, luck and risk...
Design Blog 37: Warlord special rules 2
Welcome to the second in our look at Warlord special rules (if you missed the first part you can find it here, along with an explanation of how special rules work). Let’s get to it: Chaos Though their reasons may differ, every follower of Chaos seeks power,...
Design Blog 36: How we add new Campaigns
I’ve posted before about why we have Campaigns in Combat Cards, but I thought it might be interesting to run through how we add new ones to the game. First, a quick overview: Each Campaign pits two factions against each other in a week-long battle. Players control one...